UxrFingerTip.WorldDir Property
Gets the current world direction. The direction points in the direction the finger would be pointing. It is used to filter out interactions where the forward vector is not perpendicular enough to the UI to interact with it.
Namespace: UltimateXR.UI
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0
Syntax
C#
public Vector3 WorldDir { get; }
Property Value
Type: Vector3