UxrAnimatedTransform Class
Component that allows to animate transforms on objects or even camera properties. Both at runtime through scripting or at edit time through the inspector properties.
Inheritance Hierarchy
System.Object
Object
Component
Behaviour
MonoBehaviour
UltimateXR.Core.Components.UxrComponent
UltimateXR.Animation.Transforms.UxrAnimatedTransform
Namespace: UltimateXR.Animation.Transforms
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0
Syntax
C#
public sealed class UxrAnimatedTransform : UxrComponent
The UxrAnimatedTransform type exposes the following members.
Constructors
Name | Description | |
---|---|---|
UxrAnimatedTransform |
Properties
Name | Description | |
---|---|---|
HasRotationFinished | Gets whether the rotation interpolation curve finished. If no rotation interpolation curve was started it will return false. | |
HasScalingFinished | Gets whether the scaling interpolation curve finished. If no scaling interpolation curve was started it will return false. | |
HasTranslationFinished | Gets whether the translation interpolation curve finished. If no translation interpolation curve was started it will return false. |
Methods
Name | Description | |
---|---|---|
PositionInterpolation | Starts a translation using an interpolation curve | |
Rotate | Starts a rotation at a constant speed | |
RotationInterpolation(GameObject, UxrTransformRotationSpace, Quaternion, Quaternion, UxrInterpolationSettings, Action) | Starts a rotation using an interpolation curve | |
RotationInterpolation(GameObject, UxrTransformRotationSpace, Vector3, Vector3, UxrInterpolationSettings, Action) | Starts a rotation using an interpolation curve | |
Scale | Starts scaling at a constant speed | |
ScalingInterpolation | Starts scaling using an interpolation curve | |
StopAll(Boolean) | Stops the position/rotation/scaling animations on an object if it has an UxrAnimatedTransform component currently attached. | |
StopAll(GameObject, Boolean) | Stops the position/rotation/scaling animations on an object if it has an UxrAnimatedTransform component currently attached. | |
StopRotation(Boolean) | Stops the rotation animation on an object if it has an UxrAnimatedTransform component currently attached. | |
StopRotation(GameObject, Boolean) | Stops the rotation animation on an object if it has an UxrAnimatedTransform component currently attached. | |
StopScaling(Boolean) | Stops the scaling animation on an object if it has an UxrAnimatedTransform component currently attached. | |
StopScaling(GameObject, Boolean) | Stops the scaling animation on an object if it has an UxrAnimatedTransform component currently attached. | |
StopTranslation(Boolean) | Stops the translation animation on an object if it has an UxrAnimatedTransform component currently attached. | |
StopTranslation(GameObject, Boolean) | Stops the translation animation on an object if it has an UxrAnimatedTransform component currently attached. | |
Translate | Starts a translation at a constant speed |
Events
Name | Description | |
---|---|---|
RotationFinished | Event called when the rotation animation finished. This only applies to rotation animations that end. | |
ScalingFinished | Event called when the scaling animation finished. This only applies to scaling animations that end. | |
TranslationFinished | Event called when the translation animation finished. This only applies to translation animations that end. |
Extension Methods
Name | Description | |
---|---|---|
CheckSetEnabled | Enables/disabled the component if it isn’t enabled already. (Defined by MonoBehaviourExt.) | |
GetOrAddComponent<T> | Gets the Component of a given type. If it doesn’t exist, it is added to the GameObject. (Defined by ComponentExt.) | |
GetPathUnderScene | Gets the full path under current scene, including all parents, but scene name, for the given component. (Defined by ComponentExt.) | |
GetSceneUid | Gets an unique identifier string for the given component. (Defined by ComponentExt.) | |
GetUniqueScenePath | Gets an unique path in the scene for the given component. It will include scene name, sibling and component indices to make it unique. (Defined by ComponentExt.) | |
LoopCoroutine | Creates a coroutine that simplifies executing a loop during a certain amount of time. (Defined by MonoBehaviourExt.) | |
SafeGetComponentInParent<T> | Gets the Component of a given type in the GameObject or any of its parents. It also works on prefabs, where regular GetComponentInParent(Type, Boolean) will not work: https://issuetracker.unity3d.com/issues/getcomponentinparent-is-returning-null-when-the-gameobject-is-a-prefab (Defined by ComponentExt.) | |
ShowInInspector(Boolean) | Overloaded. Controls whether to show the current object in the inspector. (Defined by ObjectExt.) | |
ShowInInspector(Boolean, Boolean) | Overloaded. Controls whether to show the current object in the inspector and whether it is editable. (Defined by ObjectExt.) | |
ThrowIfNull | Throws an exception if the object is null. (Defined by ObjectExt.) |