UxrCanvasAlphaTween Class
Tweening component to animate the alpha of a CanvasGroup component programatically or using the inspector.
Inheritance Hierarchy
System.Object
Object
Component
Behaviour
MonoBehaviour
UltimateXR.Core.Components.UxrComponent
UltimateXR.Core.Components.UxrComponent(UxrTween)
UltimateXR.Core.Components.UxrComponent(Canvas, UxrTween)
UltimateXR.Animation.UI.UxrTween
UltimateXR.Animation.UI.UxrCanvasAlphaTween
Namespace: UltimateXR.Animation.UI
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0
Syntax
C#
[RequireComponent(typeof(CanvasGroup))]
public class UxrCanvasAlphaTween : UxrTween
The UxrCanvasAlphaTween type exposes the following members.
Constructors
Name | Description | |
---|---|---|
UxrCanvasAlphaTween |
Properties
Name | Description | |
---|---|---|
EndAlpha | Animation end alpha | |
StartAlpha | Animation start alpha | |
TargetBehaviour | Gets the Behaviour the tween animates. (Overrides UxrTween.TargetBehaviour.) | |
TargetCanvasGroup |
Methods
Name | Description | |
---|---|---|
Animate | Creates and starts a tweening animation for the alpha value of a CanvasGroup component. | |
AnimateAsync | Same as Animate(CanvasGroup, Single, Single, UxrInterpolationSettings, Action(UxrTween)) but for use with async/await. | |
FadeIn | Creates and starts a fade-in tweening animation for the alpha value of a CanvasGroup component. The alpha value will go from 0.0 to 1.0. | |
FadeInAsync | Same as FadeIn(CanvasGroup, Single, Single, Action(UxrTween)) but for use with async/await. | |
FadeOut | Creates and starts a fade-out tweening animation for the alpha value of a CanvasGroup component. The alpha value will go from 1.0 to 0.0. | |
FadeOutAsync | Same as FadeOut(CanvasGroup, Single, Single, Action(UxrTween)) but for use with async/await. | |
Interpolate | Interpolates and assigns the value corresponding to the given LERP value. (Overrides UxrTween.Interpolate(Single).) | |
RestoreOriginalValue | Restores the animated component to the state before the animation started. (Overrides UxrTween.RestoreOriginalValue().) | |
StoreOriginalValue | Stores the original value before the animation, in order to be able to restore it later using RestoreOriginalValue(). (Overrides UxrTween.StoreOriginalValue().) |
Extension Methods
Name | Description | |
---|---|---|
CheckSetEnabled | Enables/disabled the component if it isn’t enabled already. (Defined by MonoBehaviourExt.) | |
GetOrAddComponent<T> | Gets the Component of a given type. If it doesn’t exist, it is added to the GameObject. (Defined by ComponentExt.) | |
GetPathUnderScene | Gets the full path under current scene, including all parents, but scene name, for the given component. (Defined by ComponentExt.) | |
GetSceneUid | Gets an unique identifier string for the given component. (Defined by ComponentExt.) | |
GetUniqueScenePath | Gets an unique path in the scene for the given component. It will include scene name, sibling and component indices to make it unique. (Defined by ComponentExt.) | |
LoopCoroutine | Creates a coroutine that simplifies executing a loop during a certain amount of time. (Defined by MonoBehaviourExt.) | |
SafeGetComponentInParent<T> | Gets the Component of a given type in the GameObject or any of its parents. It also works on prefabs, where regular GetComponentInParent(Type, Boolean) will not work: https://issuetracker.unity3d.com/issues/getcomponentinparent-is-returning-null-when-the-gameobject-is-a-prefab (Defined by ComponentExt.) | |
ShowInInspector(Boolean) | Overloaded. Controls whether to show the current object in the inspector. (Defined by ObjectExt.) | |
ShowInInspector(Boolean, Boolean) | Overloaded. Controls whether to show the current object in the inspector and whether it is editable. (Defined by ObjectExt.) | |
ThrowIfNull | Throws an exception if the object is null. (Defined by ObjectExt.) |