UxrImageFillTween Class
Tweening component to animate the fillAmount of an an Image component programatically or using the inspector.
Inheritance Hierarchy
System.Object
Object
Component
Behaviour
MonoBehaviour
UltimateXR.Core.Components.UxrComponent
UltimateXR.Core.Components.UxrComponent(UxrTween)
UltimateXR.Core.Components.UxrComponent(Canvas, UxrTween)
UltimateXR.Animation.UI.UxrTween
UltimateXR.Animation.UI.UxrGraphicTween
UltimateXR.Animation.UI.UxrImageFillTween
Namespace: UltimateXR.Animation.UI
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0
Syntax
C#
[RequireComponent(typeof(Image))]
public class UxrImageFillTween : UxrGraphicTween
The UxrImageFillTween type exposes the following members.
Constructors
Name | Description | |
---|---|---|
UxrImageFillTween |
Properties
Name | Description | |
---|---|---|
EndFillAmount | Animation end fill amount | |
StartFillAmount | Animation start fill amount | |
TargetImage |
Methods
Name | Description | |
---|---|---|
Animate | Creates and starts a tweening animation for the fillAmount value in an Image component. | |
Interpolate | Interpolates and assigns the value corresponding to the given LERP value. (Overrides UxrTween.Interpolate(Single).) | |
RestoreOriginalValue | Restores the animated component to the state before the animation started. (Overrides UxrTween.RestoreOriginalValue().) | |
StoreOriginalValue | Stores the original value before the animation, in order to be able to restore it later using RestoreOriginalValue(). (Overrides UxrGraphicTween.StoreOriginalValue().) |
Extension Methods
Name | Description | |
---|---|---|
CheckSetEnabled | Enables/disabled the component if it isn’t enabled already. (Defined by MonoBehaviourExt.) | |
GetOrAddComponent<T> | Gets the Component of a given type. If it doesn’t exist, it is added to the GameObject. (Defined by ComponentExt.) | |
GetPathUnderScene | Gets the full path under current scene, including all parents, but scene name, for the given component. (Defined by ComponentExt.) | |
GetSceneUid | Gets an unique identifier string for the given component. (Defined by ComponentExt.) | |
GetUniqueScenePath | Gets an unique path in the scene for the given component. It will include scene name, sibling and component indices to make it unique. (Defined by ComponentExt.) | |
LoopCoroutine | Creates a coroutine that simplifies executing a loop during a certain amount of time. (Defined by MonoBehaviourExt.) | |
SafeGetComponentInParent<T> | Gets the Component of a given type in the GameObject or any of its parents. It also works on prefabs, where regular GetComponentInParent(Type, Boolean) will not work: https://issuetracker.unity3d.com/issues/getcomponentinparent-is-returning-null-when-the-gameobject-is-a-prefab (Defined by ComponentExt.) | |
ShowInInspector(Boolean) | Overloaded. Controls whether to show the current object in the inspector. (Defined by ObjectExt.) | |
ShowInInspector(Boolean, Boolean) | Overloaded. Controls whether to show the current object in the inspector and whether it is editable. (Defined by ObjectExt.) | |
ThrowIfNull | Throws an exception if the object is null. (Defined by ObjectExt.) |