UxrAudioSourceStartPos Class
Component that allows to make an AudioSource start playing at a fixed time or a random time. It can be used for example to scatter multiple environment audio sources around that share the same loop and make them start playing at different times.
Inheritance Hierarchy
System.Object
Object
Component
Behaviour
MonoBehaviour
UltimateXR.Core.Components.UxrComponent
UltimateXR.Audio.UxrAudioSourceStartPos
Namespace: UltimateXR.Audio
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0
Syntax
C#
[RequireComponent(typeof(AudioSource))]
public class UxrAudioSourceStartPos : UxrComponent
The UxrAudioSourceStartPos type exposes the following members.
Constructors
Name | Description | |
---|---|---|
UxrAudioSourceStartPos |
Properties
Name | Description | |
---|---|---|
AudioSourceTarget | Gets the target AudioSource. | |
StartTime | Gets or sets the start time position to start playing from. UseRandomStartTime needs to be false to use it. | |
UseRandomStartTime | Gets or sets whether to start playing from a random position in the audio interval. |
Methods
Name | Description | |
---|---|---|
OnEnable | Sets the AudioSource play time using the current parameters. (Overrides UxrComponent.OnEnable().) |
Extension Methods
Name | Description | |
---|---|---|
CheckSetEnabled | Enables/disabled the component if it isn’t enabled already. (Defined by MonoBehaviourExt.) | |
GetOrAddComponent<T> | Gets the Component of a given type. If it doesn’t exist, it is added to the GameObject. (Defined by ComponentExt.) | |
GetPathUnderScene | Gets the full path under current scene, including all parents, but scene name, for the given component. (Defined by ComponentExt.) | |
GetSceneUid | Gets an unique identifier string for the given component. (Defined by ComponentExt.) | |
GetUniqueScenePath | Gets an unique path in the scene for the given component. It will include scene name, sibling and component indices to make it unique. (Defined by ComponentExt.) | |
LoopCoroutine | Creates a coroutine that simplifies executing a loop during a certain amount of time. (Defined by MonoBehaviourExt.) | |
SafeGetComponentInParent<T> | Gets the Component of a given type in the GameObject or any of its parents. It also works on prefabs, where regular GetComponentInParent(Type, Boolean) will not work: https://issuetracker.unity3d.com/issues/getcomponentinparent-is-returning-null-when-the-gameobject-is-a-prefab (Defined by ComponentExt.) | |
ShowInInspector(Boolean) | Overloaded. Controls whether to show the current object in the inspector. (Defined by ObjectExt.) | |
ShowInInspector(Boolean, Boolean) | Overloaded. Controls whether to show the current object in the inspector and whether it is editable. (Defined by ObjectExt.) | |
ThrowIfNull | Throws an exception if the object is null. (Defined by ObjectExt.) |