UxrAvatarComponent<T> Class
Generic base class for components that are added to an UxrAvatar and we want to keep track of. It allows to enumerate components using static methods. This class could have instead inherited from UxrComponent<TP, TC> but we avoided this to not have redundancy between Avatar/Parent properties and methods.
Inheritance Hierarchy
System.Object
Object
Component
Behaviour
MonoBehaviour
UltimateXR.Core.Components.UxrComponent
UltimateXR.Core.Components.UxrComponent<T>
UltimateXR.Core.Components.Composite.UxrAvatarComponent<T>
More…
Namespace: UltimateXR.Core.Components.Composite
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0
Syntax
C#
public abstract class UxrAvatarComponent<T> : UxrComponent<T>
where T : UxrAvatarComponent<T>
Type Parameters
- T
- Component type
Constructors
Name | Description | |
---|---|---|
UxrAvatarComponent<T> |
Properties
Name | Description | |
---|---|---|
AllComponentsInAvatar | Gets all the components, enabled of not, of this specific type that belong to this instance of the avatar. | |
AllComponentsInLocalAvatar | Gets all the components, enabled or not, of this specific type that belong to the local avatar. | |
Avatar | Gets the UxrAvatar the component belongs to. | |
EnabledComponentsInAvatar | Gets only the enabled components of this specific type that belong to this instance of the avatar. | |
EnabledComponentsInLocalAvatar | Gets all the enabled components of this specific type that belong to the local avatar. | |
LocalAvatar | Gets the local avatar or null if there is none. |
Methods
Name | Description | |
---|---|---|
Awake | Pre-caches the avatar component. (Overrides UxrComponent<T>.Awake().) | |
GetComponents(UxrAvatar, Boolean) | Gets the components of a specific avatar. | |
GetComponents<TC>(UxrAvatar, Boolean) | Gets the components of a specific avatar. |
Extension Methods
Name | Description | |
---|---|---|
CheckSetEnabled | Enables/disabled the component if it isn’t enabled already. (Defined by MonoBehaviourExt.) | |
GetOrAddComponent<T> | Gets the Component of a given type. If it doesn’t exist, it is added to the GameObject. (Defined by ComponentExt.) | |
GetPathUnderScene | Gets the full path under current scene, including all parents, but scene name, for the given component. (Defined by ComponentExt.) | |
GetSceneUid | Gets an unique identifier string for the given component. (Defined by ComponentExt.) | |
GetUniqueScenePath | Gets an unique path in the scene for the given component. It will include scene name, sibling and component indices to make it unique. (Defined by ComponentExt.) | |
LoopCoroutine | Creates a coroutine that simplifies executing a loop during a certain amount of time. (Defined by MonoBehaviourExt.) | |
SafeGetComponentInParent<T> | Gets the Component of a given type in the GameObject or any of its parents. It also works on prefabs, where regular GetComponentInParent(Type, Boolean) will not work: https://issuetracker.unity3d.com/issues/getcomponentinparent-is-returning-null-when-the-gameobject-is-a-prefab (Defined by ComponentExt.) | |
ShowInInspector(Boolean) | Overloaded. Controls whether to show the current object in the inspector. (Defined by ObjectExt.) | |
ShowInInspector(Boolean, Boolean) | Overloaded. Controls whether to show the current object in the inspector and whether it is editable. (Defined by ObjectExt.) | |
ThrowIfNull | Throws an exception if the object is null. (Defined by ObjectExt.) |
See Also
Reference
UltimateXR.Core.Components.Composite Namespace