UxrAsyncInitSingleton<T> Class
Same as UxrSingleton<T> but allows asynchronous initialization. This can be useful where singletons require initialization through config files that are loaded asynchronously from disk or through network.
Inheritance Hierarchy
System.Object
Object
Component
Behaviour
MonoBehaviour
UltimateXR.Core.Components.UxrComponent
UltimateXR.Core.Components.Singleton.UxrAbstractSingleton<T>
UltimateXR.Core.Components.Singleton.UxrSingleton<T>
UltimateXR.Core.Components.Singleton.UxrAsyncInitSingleton<T>
Namespace: UltimateXR.Core.Components.Singleton
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0
Syntax
C#
public abstract class UxrAsyncInitSingleton<T> : UxrSingleton<T>
where T : UxrAsyncInitSingleton<T>
Type Parameters
- T
- Type the singleton is for
Constructors
Name | Description | |
---|---|---|
UxrAsyncInitSingleton<T> |
Methods
Name | Description | |
---|---|---|
InitAsync | Initializes the singleton asynchronously. | |
InitInternal | Initializes the singleton asynchronously. Calls InitAsync(CancellationToken) which is required to be implemented in child classes. (Overrides UxrAbstractSingleton<T>.InitInternal(Action).) |
Extension Methods
Name | Description | |
---|---|---|
CheckSetEnabled | Enables/disabled the component if it isn’t enabled already. (Defined by MonoBehaviourExt.) | |
GetOrAddComponent<T> | Gets the Component of a given type. If it doesn’t exist, it is added to the GameObject. (Defined by ComponentExt.) | |
GetPathUnderScene | Gets the full path under current scene, including all parents, but scene name, for the given component. (Defined by ComponentExt.) | |
GetSceneUid | Gets an unique identifier string for the given component. (Defined by ComponentExt.) | |
GetUniqueScenePath | Gets an unique path in the scene for the given component. It will include scene name, sibling and component indices to make it unique. (Defined by ComponentExt.) | |
LoopCoroutine | Creates a coroutine that simplifies executing a loop during a certain amount of time. (Defined by MonoBehaviourExt.) | |
SafeGetComponentInParent<T> | Gets the Component of a given type in the GameObject or any of its parents. It also works on prefabs, where regular GetComponentInParent(Type, Boolean) will not work: https://issuetracker.unity3d.com/issues/getcomponentinparent-is-returning-null-when-the-gameobject-is-a-prefab (Defined by ComponentExt.) | |
ShowInInspector(Boolean) | Overloaded. Controls whether to show the current object in the inspector. (Defined by ObjectExt.) | |
ShowInInspector(Boolean, Boolean) | Overloaded. Controls whether to show the current object in the inspector and whether it is editable. (Defined by ObjectExt.) | |
ThrowIfNull | Throws an exception if the object is null. (Defined by ObjectExt.) |