IUxrControllerTracking Interface
Controller tracking interface for all VR input devices, supporting single controllers and dual controller setups.
Namespace: UltimateXR.Devices
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0
Syntax
C#
public interface IUxrControllerTracking
The IUxrControllerTracking type exposes the following members.
Properties
Name | Description | |
---|---|---|
![]() | HasLeftHandSensorSetup | Gets if the left hand sensor in the component inspector has been set up |
![]() | HasRightHandSensorSetup | Gets if the right hand sensor in the component inspector has been set up |
![]() | HeadsetIs6Dof | Gets whether the camera of the tracking setup has 6 degrees of freedom |
![]() | RelatedControllerInputType | Gets the type of the input controller component that handles input for the same kind of controller this component handles the tracking for. |
![]() | SensorLeftHandPos | Gets the world-space position where the left hand bone should be, using the left sensor data. |
![]() | SensorLeftHandRot | Gets the world-space rotation that the left hand bone should have using the left sensor data. |
![]() | SensorLeftPos | Gets the world-space position of the left controller sensor. |
![]() | SensorLeftRot | Gets the world-space rotation of the left controller sensor. |
![]() | SensorRightHandPos | Gets the world-space position where the right hand bone should be, using the right sensor data. |
![]() | SensorRightHandRot | Gets the world-space rotation that the right hand bone should have using the right sensor data. |
![]() | SensorRightPos | Gets the world-space position of the right controller sensor. |
![]() | SensorRightRot | Gets the world-space rotation of the right controller sensor. |