UxrControllerHand.ObjectVariation Class
Defines a GameObject variation in the different hands that are available in the component.
Inheritance Hierarchy
System.Object
UltimateXR.Devices.Visualization.UxrControllerHand.ObjectVariation
Namespace: UltimateXR.Devices.Visualization
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0
Syntax
C#
[SerializableAttribute]
public class ObjectVariation
The UxrControllerHand.ObjectVariation type exposes the following members.
Constructors
Name | Description | |
---|---|---|
![]() | UxrControllerHand.ObjectVariation |
Properties
Name | Description | |
---|---|---|
![]() | GameObject | Gets the variation object. |
![]() | MaterialVariations | Gets the material variations. |
![]() | Name | Gets the variation name. |
Extension Methods
Name | Description | |
---|---|---|
![]() | ThrowIfNull | Throws an exception if the object is null. (Defined by ObjectExt.) |