UxrCompass Class
Compass component that assists the user by giving visual hints to know where to look or the action to perform. It will show an arrow in front of the view that will help getting the target into sight. When the target gets into sight it can optionally show an action icon:
- Location: To let the user know where to move next
- Grab: To let the user know an object should be grabbed
- Look: To focus attention on an object
- Use: To let the user know an operation should be performed on an object
Inheritance Hierarchy
System.Object
Object
Component
Behaviour
MonoBehaviour
UltimateXR.Core.Components.UxrComponent
UltimateXR.Core.Components.Singleton.UxrAbstractSingleton(UxrCompass)
UltimateXR.Core.Components.Singleton.UxrSingleton(UxrCompass)
UltimateXR.Guides.UxrCompass
Namespace: UltimateXR.Guides
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0
Syntax
C#
public class UxrCompass : UxrSingleton<UxrCompass>
The UxrCompass type exposes the following members.
Constructors
Name | Description | |
---|---|---|
UxrCompass |
Properties
Name | Description | |
---|---|---|
DisplayMode | Gets or sets the current display mode. | |
HasTarget | Gets whether the compass is currently focused on an object. | |
TargetPosition | Gets the target’s position. | |
TargetTransform | Gets the target’s Transform. |
Methods
Name | Description | |
---|---|---|
Awake | Initializes the compass. (Overrides UxrAbstractSingleton<T>.Awake().) | |
SetTarget(Transform, UxrCompassDisplayMode, Single) | Sets the current target. | |
SetTarget(Vector3, UxrCompassDisplayMode, Single) | Sets the current target. | |
SetTargetTemporary(Transform, UxrCompassDisplayMode, Single) | Sets the current target. When the object gets into sight it will show the icon described by displayMode during a limited amount of time (TemporaryDurationSeconds). The timer is reset each time the object gets out of sight. | |
SetTargetTemporary(Vector3, UxrCompassDisplayMode, Single) | Sets the current target. When the object gets into sight it will show the icon described by displayMode during a limited amount of time (TemporaryDurationSeconds). The timer is reset each time the object gets out of sight. |
Extension Methods
Name | Description | |
---|---|---|
CheckSetEnabled | Enables/disabled the component if it isn’t enabled already. (Defined by MonoBehaviourExt.) | |
GetOrAddComponent<T> | Gets the Component of a given type. If it doesn’t exist, it is added to the GameObject. (Defined by ComponentExt.) | |
GetPathUnderScene | Gets the full path under current scene, including all parents, but scene name, for the given component. (Defined by ComponentExt.) | |
GetSceneUid | Gets an unique identifier string for the given component. (Defined by ComponentExt.) | |
GetUniqueScenePath | Gets an unique path in the scene for the given component. It will include scene name, sibling and component indices to make it unique. (Defined by ComponentExt.) | |
LoopCoroutine | Creates a coroutine that simplifies executing a loop during a certain amount of time. (Defined by MonoBehaviourExt.) | |
SafeGetComponentInParent<T> | Gets the Component of a given type in the GameObject or any of its parents. It also works on prefabs, where regular GetComponentInParent(Type, Boolean) will not work: https://issuetracker.unity3d.com/issues/getcomponentinparent-is-returning-null-when-the-gameobject-is-a-prefab (Defined by ComponentExt.) | |
ShowInInspector(Boolean) | Overloaded. Controls whether to show the current object in the inspector. (Defined by ObjectExt.) | |
ShowInInspector(Boolean, Boolean) | Overloaded. Controls whether to show the current object in the inspector and whether it is editable. (Defined by ObjectExt.) | |
ThrowIfNull | Throws an exception if the object is null. (Defined by ObjectExt.) |
Remarks
Since the compass is a UxrSingleton<T>, it is unique and can be invoked from any point using UxrCompass.Instance.