UxrHapticOnImpact Class

Component that plays haptic clips on the VR controllers whenever certain points hit colliders. This enables to model haptic functionality like hitting walls with a hammer and similar.

Inheritance Hierarchy

System.Object
  Object
    Component
      Behaviour
        MonoBehaviour
          UltimateXR.Core.Components.UxrComponent
            UltimateXR.Core.Components.UxrComponent(UxrHapticOnImpact)
              UltimateXR.Core.Components.Composite.UxrGrabbableObjectComponent(UxrHapticOnImpact)
                UltimateXR.Haptics.Helpers.UxrHapticOnImpact
Namespace: UltimateXR.Haptics.Helpers
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0

Syntax

C#

[RequireComponent(typeof(UxrGrabbableObject))]
public class UxrHapticOnImpact : UxrGrabbableObjectComponent<UxrHapticOnImpact>


The UxrHapticOnImpact type exposes the following members.

Constructors

NameDescription
Public methodUxrHapticOnImpact

Properties

NameDescription
Public propertyHitPoints Gets the hit point transforms.
Public propertyTotalHitCount Gets the total number of times something was hit.

Methods

NameDescription
Public methodStatic memberApplyBreakExplosionForce Applies an explosive force to a rigidbody as a result of a hit.
Protected methodAwake Initializes internal data. (Overrides UxrGrabbableObjectComponent<T>.Awake().)
Protected methodOnDisable Unsubscribes from events. (Overrides UxrGrabbableObjectComponent<T>.OnDisable().)
Protected methodOnEnable Subscribes to events and re-initializes data. (Overrides UxrGrabbableObjectComponent<T>.OnEnable().)

Events

NameDescription
Public eventHit Event triggered when the component detects a collision between any hit point and a collider.

Extension Methods

NameDescription
Public Extension MethodCheckSetEnabled Enables/disabled the component if it isn’t enabled already. (Defined by MonoBehaviourExt.)
Public Extension MethodGetOrAddComponent<T> Gets the Component of a given type. If it doesn’t exist, it is added to the GameObject. (Defined by ComponentExt.)
Public Extension MethodGetPathUnderScene Gets the full path under current scene, including all parents, but scene name, for the given component. (Defined by ComponentExt.)
Public Extension MethodGetSceneUid Gets an unique identifier string for the given component. (Defined by ComponentExt.)
Public Extension MethodGetUniqueScenePath Gets an unique path in the scene for the given component. It will include scene name, sibling and component indices to make it unique. (Defined by ComponentExt.)
Public Extension MethodLoopCoroutine Creates a coroutine that simplifies executing a loop during a certain amount of time. (Defined by MonoBehaviourExt.)
Public Extension MethodSafeGetComponentInParent<T> Gets the Component of a given type in the GameObject or any of its parents. It also works on prefabs, where regular GetComponentInParent(Type, Boolean) will not work: https://issuetracker.unity3d.com/issues/getcomponentinparent-is-returning-null-when-the-gameobject-is-a-prefab (Defined by ComponentExt.)
Public Extension MethodShowInInspector(Boolean)Overloaded.
Controls whether to show the current object in the inspector. (Defined by ObjectExt.)
Public Extension MethodShowInInspector(Boolean, Boolean)Overloaded.
Controls whether to show the current object in the inspector and whether it is editable. (Defined by ObjectExt.)
Public Extension MethodThrowIfNull Throws an exception if the object is null. (Defined by ObjectExt.)

See Also

Reference

UltimateXR.Haptics.Helpers Namespace