UxrPlanarReflectionUrp Class
Component that renders a planar reflection image of the scene on an object, using the URP pipeline:
- If either Mirror Transform or Mirror Renderer ar not set, it will try to get these components on the same GameObjects where the planar reflection is.
- The mirror normal is determined by the -forward axis of Mirror Transform.
- For some reason the reflection will not work if the clear skybox is not set on the camera. Unity doesn’t seem to compute the projection matrices correctly.
- The mirror renderer should have a material compatible with the URP planar reflection. They can be found in the UltimateXR/FX/ category.
Inheritance Hierarchy
System.Object
Object
Component
Behaviour
MonoBehaviour
UltimateXR.Core.Components.UxrComponent
UltimateXR.Rendering.FX.UxrPlanarReflectionUrp
Namespace: UltimateXR.Rendering.FX
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0
Syntax
C#
public class UxrPlanarReflectionUrp : UxrComponent
The UxrPlanarReflectionUrp type exposes the following members.
Constructors
Name | Description | |
---|---|---|
UxrPlanarReflectionUrp |
Methods
Name | Description | |
---|---|---|
Awake | Stores the current material so that a “cheap” material can be assigned when disabled and the original material re-assigned when enabled back again. (Overrides UxrComponent.Awake().) | |
OnDestroy | Frees resources. (Overrides UxrComponent.OnDestroy().) | |
OnDisable | Unsubscribes from the URP camera rendering callback. (Overrides UxrComponent.OnDisable().) | |
OnEnable | Subscribes to the URP camera rendering callback. (Overrides UxrComponent.OnEnable().) |
Extension Methods
Name | Description | |
---|---|---|
CheckSetEnabled | Enables/disabled the component if it isn’t enabled already. (Defined by MonoBehaviourExt.) | |
GetOrAddComponent<T> | Gets the Component of a given type. If it doesn’t exist, it is added to the GameObject. (Defined by ComponentExt.) | |
GetPathUnderScene | Gets the full path under current scene, including all parents, but scene name, for the given component. (Defined by ComponentExt.) | |
GetSceneUid | Gets an unique identifier string for the given component. (Defined by ComponentExt.) | |
GetUniqueScenePath | Gets an unique path in the scene for the given component. It will include scene name, sibling and component indices to make it unique. (Defined by ComponentExt.) | |
LoopCoroutine | Creates a coroutine that simplifies executing a loop during a certain amount of time. (Defined by MonoBehaviourExt.) | |
SafeGetComponentInParent<T> | Gets the Component of a given type in the GameObject or any of its parents. It also works on prefabs, where regular GetComponentInParent(Type, Boolean) will not work: https://issuetracker.unity3d.com/issues/getcomponentinparent-is-returning-null-when-the-gameobject-is-a-prefab (Defined by ComponentExt.) | |
ShowInInspector(Boolean) | Overloaded. Controls whether to show the current object in the inspector. (Defined by ObjectExt.) | |
ShowInInspector(Boolean, Boolean) | Overloaded. Controls whether to show the current object in the inspector and whether it is editable. (Defined by ObjectExt.) | |
ThrowIfNull | Throws an exception if the object is null. (Defined by ObjectExt.) |