UxrHiScoresPanelEnterName Class

UI component for a hi-scores panel that requests the user name.

Inheritance Hierarchy

System.Object
  Object
    Component
      Behaviour
        MonoBehaviour
          UltimateXR.Core.Components.UxrComponent
            UltimateXR.UI.Helpers.HiScores.UxrHiScoresPanelEnterName
Namespace: UltimateXR.UI.Helpers.HiScores
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0

Syntax

C#

public class UxrHiScoresPanelEnterName : UxrComponent


The UxrHiScoresPanelEnterName type exposes the following members.

Constructors

NameDescription
Public methodUxrHiScoresPanelEnterName

Properties

NameDescription
Public propertyKeyboard Gets the UxrKeyboardUI component that is used to enter the name.

Methods

NameDescription
Protected methodOnDisable Unsubscribes from events. (Overrides UxrComponent.OnDisable().)
Protected methodOnEnable Subscribes to events. (Overrides UxrComponent.OnEnable().)
Public methodShow Shows the panel using a fade effect. The panel GameObject should be in an inactive state.

Events

NameDescription
Public eventNameEntered Event called when the user finished entering the name and pressed the OK button.

Extension Methods

NameDescription
Public Extension MethodCheckSetEnabled Enables/disabled the component if it isn’t enabled already. (Defined by MonoBehaviourExt.)
Public Extension MethodGetOrAddComponent<T> Gets the Component of a given type. If it doesn’t exist, it is added to the GameObject. (Defined by ComponentExt.)
Public Extension MethodGetPathUnderScene Gets the full path under current scene, including all parents, but scene name, for the given component. (Defined by ComponentExt.)
Public Extension MethodGetSceneUid Gets an unique identifier string for the given component. (Defined by ComponentExt.)
Public Extension MethodGetUniqueScenePath Gets an unique path in the scene for the given component. It will include scene name, sibling and component indices to make it unique. (Defined by ComponentExt.)
Public Extension MethodLoopCoroutine Creates a coroutine that simplifies executing a loop during a certain amount of time. (Defined by MonoBehaviourExt.)
Public Extension MethodSafeGetComponentInParent<T> Gets the Component of a given type in the GameObject or any of its parents. It also works on prefabs, where regular GetComponentInParent(Type, Boolean) will not work: https://issuetracker.unity3d.com/issues/getcomponentinparent-is-returning-null-when-the-gameobject-is-a-prefab (Defined by ComponentExt.)
Public Extension MethodShowInInspector(Boolean)Overloaded.
Controls whether to show the current object in the inspector. (Defined by ObjectExt.)
Public Extension MethodShowInInspector(Boolean, Boolean)Overloaded.
Controls whether to show the current object in the inspector and whether it is editable. (Defined by ObjectExt.)
Public Extension MethodThrowIfNull Throws an exception if the object is null. (Defined by ObjectExt.)

See Also

Reference

UltimateXR.UI.Helpers.HiScores Namespace