UxrKeyboardKeyUI Class
UI component for a keyboard key.
Inheritance Hierarchy
System.Object
Object
Component
Behaviour
MonoBehaviour
UltimateXR.Core.Components.UxrComponent
UltimateXR.UI.Helpers.Keyboard.UxrKeyboardKeyUI
Namespace: UltimateXR.UI.Helpers.Keyboard
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0
Syntax
C#
[ExecuteInEditMode]
public class UxrKeyboardKeyUI : UxrComponent
The UxrKeyboardKeyUI type exposes the following members.
Constructors
Name | Description | |
---|---|---|
UxrKeyboardKeyUI |
Properties
Name | Description | |
---|---|---|
ControlInput | Gets the UxrControlInput component for the key. | |
CurrentToggleSymbolsPage | Gets the current symbols group selected, for a key that has a KeyType role of ToggleSymbols. | |
Enabled | Gets or sets whether the key can be interacted with. | |
ForceLabel | Gets or sets the string that, if non-empty, will override the label content on the key. | |
HasMultipleLayoutValueBottomRight | Gets whether the key supports combination with shift and alt gr, and has a character specified for the bottom right. | |
IsLetterKey | Gets whether the key is a letter. | |
Keyboard | Gets the UxrKeyboardKeyUI component the key belongs to. | |
KeyLayoutType | Gets the layout use for the labels on the key. | |
KeyType | Gets the key type. | |
MultipleLayoutValueBottomLeft | Gets the character used in the bottom left corner when the key has multiple labels, because it supports combination with shift and alt gr. | |
MultipleLayoutValueBottomRight | Gets the character used in the bottom right corner when the key has multiple labels, because it supports combination with shift and alt gr. | |
MultipleLayoutValueTopLeft | Gets the character used in the top left corner when the key has multiple labels, because it supports combination with shift and alt gr. | |
NextToggleSymbolsPage | Gets the next symbols group, for a key that has a KeyType role of ToggleSymbols, that would be selected if pressed. | |
SingleLayoutValue | Gets the character used when the key has a single label. |
Methods
Name | Description | |
---|---|---|
Awake | Initializes the component. (Overrides UxrComponent.Awake().) | |
GetSingleLayoutValueNoForceLabel | Gets the character that would be printed if the key was pressed. | |
OnDestroy | Called when the component is destroyed. (Overrides UxrComponent.OnDestroy().) | |
SetDefaultSymbols | Sets the default symbols as the ones currently active. | |
SetupToggleSymbolsPages | Sets up the toggle symbol entries. | |
ToggleSymbols | Toggles to the next symbols. | |
UpdateLetterKeyLabel | Updates the label on the key. |
Extension Methods
Name | Description | |
---|---|---|
CheckSetEnabled | Enables/disabled the component if it isn’t enabled already. (Defined by MonoBehaviourExt.) | |
GetOrAddComponent<T> | Gets the Component of a given type. If it doesn’t exist, it is added to the GameObject. (Defined by ComponentExt.) | |
GetPathUnderScene | Gets the full path under current scene, including all parents, but scene name, for the given component. (Defined by ComponentExt.) | |
GetSceneUid | Gets an unique identifier string for the given component. (Defined by ComponentExt.) | |
GetUniqueScenePath | Gets an unique path in the scene for the given component. It will include scene name, sibling and component indices to make it unique. (Defined by ComponentExt.) | |
LoopCoroutine | Creates a coroutine that simplifies executing a loop during a certain amount of time. (Defined by MonoBehaviourExt.) | |
SafeGetComponentInParent<T> | Gets the Component of a given type in the GameObject or any of its parents. It also works on prefabs, where regular GetComponentInParent(Type, Boolean) will not work: https://issuetracker.unity3d.com/issues/getcomponentinparent-is-returning-null-when-the-gameobject-is-a-prefab (Defined by ComponentExt.) | |
ShowInInspector(Boolean) | Overloaded. Controls whether to show the current object in the inspector. (Defined by ObjectExt.) | |
ShowInInspector(Boolean, Boolean) | Overloaded. Controls whether to show the current object in the inspector and whether it is editable. (Defined by ObjectExt.) | |
ThrowIfNull | Throws an exception if the object is null. (Defined by ObjectExt.) |