UxrKeyboardKeyUI Class

UI component for a keyboard key.

Inheritance Hierarchy

System.Object
  Object
    Component
      Behaviour
        MonoBehaviour
          UltimateXR.Core.Components.UxrComponent
            UltimateXR.UI.Helpers.Keyboard.UxrKeyboardKeyUI
Namespace: UltimateXR.UI.Helpers.Keyboard
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0

Syntax

C#

[ExecuteInEditMode]
public class UxrKeyboardKeyUI : UxrComponent


The UxrKeyboardKeyUI type exposes the following members.

Constructors

NameDescription
Public methodUxrKeyboardKeyUI

Properties

NameDescription
Public propertyControlInput Gets the UxrControlInput component for the key.
Public propertyCurrentToggleSymbolsPage Gets the current symbols group selected, for a key that has a KeyType role of ToggleSymbols.
Public propertyEnabled Gets or sets whether the key can be interacted with.
Public propertyForceLabel Gets or sets the string that, if non-empty, will override the label content on the key.
Public propertyHasMultipleLayoutValueBottomRight Gets whether the key supports combination with shift and alt gr, and has a character specified for the bottom right.
Public propertyIsLetterKey Gets whether the key is a letter.
Public propertyKeyboard Gets the UxrKeyboardKeyUI component the key belongs to.
Public propertyKeyLayoutType Gets the layout use for the labels on the key.
Public propertyKeyType Gets the key type.
Public propertyMultipleLayoutValueBottomLeft Gets the character used in the bottom left corner when the key has multiple labels, because it supports combination with shift and alt gr.
Public propertyMultipleLayoutValueBottomRight Gets the character used in the bottom right corner when the key has multiple labels, because it supports combination with shift and alt gr.
Public propertyMultipleLayoutValueTopLeft Gets the character used in the top left corner when the key has multiple labels, because it supports combination with shift and alt gr.
Public propertyNextToggleSymbolsPage Gets the next symbols group, for a key that has a KeyType role of ToggleSymbols, that would be selected if pressed.
Public propertySingleLayoutValue Gets the character used when the key has a single label.

Methods

NameDescription
Protected methodAwake Initializes the component. (Overrides UxrComponent.Awake().)
Public methodGetSingleLayoutValueNoForceLabel Gets the character that would be printed if the key was pressed.
Protected methodOnDestroy Called when the component is destroyed. (Overrides UxrComponent.OnDestroy().)
Public methodSetDefaultSymbols Sets the default symbols as the ones currently active.
Public methodSetupToggleSymbolsPages Sets up the toggle symbol entries.
Public methodToggleSymbols Toggles to the next symbols.
Public methodUpdateLetterKeyLabel Updates the label on the key.

Extension Methods

NameDescription
Public Extension MethodCheckSetEnabled Enables/disabled the component if it isn’t enabled already. (Defined by MonoBehaviourExt.)
Public Extension MethodGetOrAddComponent<T> Gets the Component of a given type. If it doesn’t exist, it is added to the GameObject. (Defined by ComponentExt.)
Public Extension MethodGetPathUnderScene Gets the full path under current scene, including all parents, but scene name, for the given component. (Defined by ComponentExt.)
Public Extension MethodGetSceneUid Gets an unique identifier string for the given component. (Defined by ComponentExt.)
Public Extension MethodGetUniqueScenePath Gets an unique path in the scene for the given component. It will include scene name, sibling and component indices to make it unique. (Defined by ComponentExt.)
Public Extension MethodLoopCoroutine Creates a coroutine that simplifies executing a loop during a certain amount of time. (Defined by MonoBehaviourExt.)
Public Extension MethodSafeGetComponentInParent<T> Gets the Component of a given type in the GameObject or any of its parents. It also works on prefabs, where regular GetComponentInParent(Type, Boolean) will not work: https://issuetracker.unity3d.com/issues/getcomponentinparent-is-returning-null-when-the-gameobject-is-a-prefab (Defined by ComponentExt.)
Public Extension MethodShowInInspector(Boolean)Overloaded.
Controls whether to show the current object in the inspector. (Defined by ObjectExt.)
Public Extension MethodShowInInspector(Boolean, Boolean)Overloaded.
Controls whether to show the current object in the inspector and whether it is editable. (Defined by ObjectExt.)
Public Extension MethodThrowIfNull Throws an exception if the object is null. (Defined by ObjectExt.)

See Also

Reference

UltimateXR.UI.Helpers.Keyboard Namespace