UxrToggleControlInput Class

Type of UxrControlInput that implements toggle functionality.

Inheritance Hierarchy

System.Object
  Object
    Component
      Behaviour
        MonoBehaviour
          EventTrigger
            UltimateXR.UI.UnityInputModule.Controls.UxrControlInput
              UltimateXR.UI.UnityInputModule.Controls.UxrToggleControlInput
Namespace: UltimateXR.UI.UnityInputModule.Controls
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0

Syntax

C#

public class UxrToggleControlInput : UxrControlInput


The UxrToggleControlInput type exposes the following members.

Constructors

NameDescription
Public methodUxrToggleControlInput

Properties

NameDescription
Public propertyIsSelected Gets or sets whether the current toggled state.
Public propertyText Gets or sets the text value. If no Text component is configured it will return Empty.

Methods

NameDescription
Protected methodAwake Sets up the events and initializes the current state. (Overrides UxrControlInput.Awake().)
Protected methodOnClicked Control was clicked. Toggle state. (Overrides UxrControlInput.OnClicked(PointerEventData).)
Protected methodOnDestroy Called when the component is destroyed. (Overrides UxrControlInput.OnDestroy().)
Protected methodReset Resets the component. (Overrides UxrControlInput.Reset().)

Events

NameDescription
Public eventToggled Event called whenever the state is toggled.

Extension Methods

NameDescription
Public Extension MethodCheckSetEnabled Enables/disabled the component if it isn’t enabled already. (Defined by MonoBehaviourExt.)
Public Extension MethodGetOrAddComponent<T> Gets the Component of a given type. If it doesn’t exist, it is added to the GameObject. (Defined by ComponentExt.)
Public Extension MethodGetPathUnderScene Gets the full path under current scene, including all parents, but scene name, for the given component. (Defined by ComponentExt.)
Public Extension MethodGetSceneUid Gets an unique identifier string for the given component. (Defined by ComponentExt.)
Public Extension MethodGetUniqueScenePath Gets an unique path in the scene for the given component. It will include scene name, sibling and component indices to make it unique. (Defined by ComponentExt.)
Public Extension MethodLoopCoroutine Creates a coroutine that simplifies executing a loop during a certain amount of time. (Defined by MonoBehaviourExt.)
Public Extension MethodSafeGetComponentInParent<T> Gets the Component of a given type in the GameObject or any of its parents. It also works on prefabs, where regular GetComponentInParent(Type, Boolean) will not work: https://issuetracker.unity3d.com/issues/getcomponentinparent-is-returning-null-when-the-gameobject-is-a-prefab (Defined by ComponentExt.)
Public Extension MethodShowInInspector(Boolean)Overloaded.
Controls whether to show the current object in the inspector. (Defined by ObjectExt.)
Public Extension MethodShowInInspector(Boolean, Boolean)Overloaded.
Controls whether to show the current object in the inspector and whether it is editable. (Defined by ObjectExt.)
Public Extension MethodThrowIfNull Throws an exception if the object is null. (Defined by ObjectExt.)

See Also

Reference

UltimateXR.UI.UnityInputModule.Controls Namespace