UxrFingerTipRaycaster Class
Raycaster compatible with Unity UI to use UxrFingerTip components on canvases, enabling touch interaction.
Inheritance Hierarchy
System.Object
Object
Component
Behaviour
MonoBehaviour
UIBehaviour
BaseRaycaster
GraphicRaycaster
UltimateXR.UI.UnityInputModule.UxrFingerTipRaycaster
Namespace: UltimateXR.UI.UnityInputModule
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0
Syntax
C#
[RequireComponent(typeof(Canvas))]
public class UxrFingerTipRaycaster : GraphicRaycaster
The UxrFingerTipRaycaster type exposes the following members.
Constructors
Name | Description | |
---|---|---|
UxrFingerTipRaycaster |
Properties
Name | Description | |
---|---|---|
FingerTipMinHoverDistance | Gets or sets the maximum distance a UxrFingerTip can have to a canvas in order to generate hovering events. |
Methods
Name | Description | |
---|---|---|
Raycast | (Overrides GraphicRaycaster.Raycast(PointerEventData, List(RaycastResult)).) |
Fields
Name | Description | |
---|---|---|
FingerTipMaxAllowedTipAngle | Default maximum angle between the finger and the canvas for a UxrFingerTip component to generate input events. | |
FingerTipMinHoverDistanceDefault | Default maximum distance a UxrFingerTip can have to a canvas in order to start generating hovering events. |
Extension Methods
Name | Description | |
---|---|---|
CheckSetEnabled | Enables/disabled the component if it isn’t enabled already. (Defined by MonoBehaviourExt.) | |
GetOrAddComponent<T> | Gets the Component of a given type. If it doesn’t exist, it is added to the GameObject. (Defined by ComponentExt.) | |
GetPathUnderScene | Gets the full path under current scene, including all parents, but scene name, for the given component. (Defined by ComponentExt.) | |
GetSceneUid | Gets an unique identifier string for the given component. (Defined by ComponentExt.) | |
GetUniqueScenePath | Gets an unique path in the scene for the given component. It will include scene name, sibling and component indices to make it unique. (Defined by ComponentExt.) | |
LoopCoroutine | Creates a coroutine that simplifies executing a loop during a certain amount of time. (Defined by MonoBehaviourExt.) | |
SafeGetComponentInParent<T> | Gets the Component of a given type in the GameObject or any of its parents. It also works on prefabs, where regular GetComponentInParent(Type, Boolean) will not work: https://issuetracker.unity3d.com/issues/getcomponentinparent-is-returning-null-when-the-gameobject-is-a-prefab (Defined by ComponentExt.) | |
ShowInInspector(Boolean) | Overloaded. Controls whether to show the current object in the inspector. (Defined by ObjectExt.) | |
ShowInInspector(Boolean, Boolean) | Overloaded. Controls whether to show the current object in the inspector and whether it is editable. (Defined by ObjectExt.) | |
ThrowIfNull | Throws an exception if the object is null. (Defined by ObjectExt.) |