UxrAvatarRig.TryToResolveArm Method
Tries to solve which bones from a SkinnedMeshRenderer are remaining parts of the arm that still have no references.
Namespace: UltimateXR.Avatar.Rig
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0
Syntax
C#
public static void TryToResolveArm(
UxrAvatarArm arm,
SkinnedMeshRenderer skin
)
Parameters
- arm
- Type: UltimateXR.Avatar.Rig.UxrAvatarArm
Arm to solve - skin
- Type: SkinnedMeshRenderer
Source skin to navigate the bones looking for missing elements that are not in the arm