UxrAvatarRig.TryToResolveArm Method

Tries to solve which bones from a SkinnedMeshRenderer are remaining parts of the arm that still have no references.

Namespace: UltimateXR.Avatar.Rig
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0

Syntax

C#

public static void TryToResolveArm(
	UxrAvatarArm arm,
	SkinnedMeshRenderer skin
)

Parameters

 

arm
Type: UltimateXR.Avatar.Rig.UxrAvatarArm
Arm to solve
skin
Type: SkinnedMeshRenderer
Source skin to navigate the bones looking for missing elements that are not in the arm

See Also

Reference

UxrAvatarRig Class
UltimateXR.Avatar.Rig Namespace