MeshExt.ExtractSubMesh Method
Creates a new mesh from a skinned mesh renderer based on a reference bone and an extract operation.
Namespace: UltimateXR.Extensions.Unity.Render
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0
Syntax
C#
public static Mesh ExtractSubMesh(
SkinnedMeshRenderer skin,
Transform bone,
MeshExt.ExtractSubMeshOperation extractOperation,
float weightThreshold = 0.5f
)
Parameters
- skin
- Type: SkinnedMeshRenderer
Skin to process - bone
- Type: Transform
Reference bone - extractOperation
- Type: UltimateXR.Extensions.Unity.Render.MeshExt.ExtractSubMeshOperation
Which part of the skinned mesh to extract - weightThreshold (Optional)
- Type: System.Single
Bone weight threshold above which the vertices will be extracted
Return Value
Type: Mesh
New mesh