MeshExt ClassMesh extensions.
Inheritance Hierarchy
System.Object
UltimateXR.Extensions.Unity.Render.MeshExt
Namespace: UltimateXR.Extensions.Unity.Render
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0
Syntax
C#
public static class MeshExt
The MeshExt type exposes the following members.
Methods
Name | Description | |
---|---|---|
![]() ![]() | CreateQuad | Creates a quad mesh Mesh. |
![]() ![]() | CreateSpline | Creates a Mesh tessellating a UxrSpline |
![]() ![]() | ExtractSubMesh | Creates a new mesh from a skinned mesh renderer based on a reference bone and an extract operation. |
![]() ![]() | GetBoneInfluenceBounds | Computes the bounding box that contains all the vertices that a bone has influence on in a skinned mesh. The bounding box is computed in local bone space. |
![]() ![]() | GetBoneInfluenceVertexCount | Computes the number of vertices that a bone influences in a skinned mesh. |
![]() ![]() | GetSkinnedWorldVertex | Gets a skinned vertex in world coordinates. |
![]() ![]() | HasBoneInfluence(BoneWeight, Int32, Single) | Checks whether a given bone index has influence on a skinned mesh vertex. |
![]() ![]() | HasBoneInfluence(SkinnedMeshRenderer, Transform, Single) | Computes the number of vertices that a bone influences in a skinned mesh. |