MeshExt.GetBoneInfluenceBounds Method
Computes the bounding box that contains all the vertices that a bone has influence on in a skinned mesh. The bounding box is computed in local bone space.
Namespace: UltimateXR.Extensions.Unity.Render
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0
Syntax
C#
public static Bounds GetBoneInfluenceBounds(
SkinnedMeshRenderer skin,
Transform bone,
float weightThreshold = 0.5f
)
Parameters
- skin
- Type: SkinnedMeshRenderer
Skinned mesh - bone
- Type: Transform
Bone to check - weightThreshold (Optional)
- Type: System.Single
Weight above which to consider significant influence
Return Value
Type: Bounds
Bounding box in local bone coordinates.