MeshExt.GetSkinnedWorldVertex Method

Gets a skinned vertex in world coordinates.

Namespace: UltimateXR.Extensions.Unity.Render
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0

Syntax

C#

public static Vector3 GetSkinnedWorldVertex(
	SkinnedMeshRenderer skin,
	BoneWeight boneWeight,
	Vector3 vertex,
	Transform[] bones,
	Matrix4x4[] boneBindPoses
)

Parameters

 

skin
Type: SkinnedMeshRenderer
Skin
boneWeight
Type: BoneWeight
Vertex bone weights info
vertex
Type: Vector3
Vertex in local skin coordinates when the skin is in the bind pose
bones
Type: Transform[]
Bone list
boneBindPoses
Type: Matrix4x4[]
Bone bind poses

Return Value

Type: Vector3
Vertex in world coordinates

See Also

Reference

MeshExt Class
UltimateXR.Extensions.Unity.Render Namespace