TransformExt.ApplyAlignment Method (Transform, Vector3, Quaternion, Vector3, Quaternion, Boolean, Boolean, Single)
Applies the transformation to make a transform defined by sourcePosition and sourceRotation move and rotate to targetPosition and targetRotation.
Namespace: UltimateXR.Extensions.Unity
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0
Syntax
C#
public static void ApplyAlignment(
this Transform transform,
Vector3 sourcePosition,
Quaternion sourceRotation,
Vector3 targetPosition,
Quaternion targetRotation,
bool rotate,
bool translate,
float t = 1f
)
Parameters
- transform
- Type: Transform
Transform to apply the alignment to - sourcePosition
- Type: Vector3
Source position that will try to match targetPosition - sourceRotation
- Type: Quaternion
Source rotation that will try to match targetRotation - targetPosition
- Type: Vector3
Target position - targetRotation
- Type: Quaternion
Target rotation - rotate
- Type: System.Boolean
Allows to control whether to rotate or not - translate
- Type: System.Boolean
Allows to control whether to translate or not - t (Optional)
- Type: System.Single
Optional interpolation value [0.0, 1.0]
Usage Note
In Visual Basic and C#, you can call this method as an instance method on any object of type Transform. When you use instance method syntax to call this method, omit the first parameter. For more information, see Extension Methods (Visual Basic) or Extension Methods (C# Programming Guide).
See Also
Reference
TransformExt Class
ApplyAlignment Overload
UltimateXR.Extensions.Unity Namespace