Overload List
| Name | Description |
---|
| ApplyAlignment(Transform, Quaternion, Quaternion, Single) |
Applies the transformation to make a rotation defined by sourceRotation rotate towards targetRotation. |
| ApplyAlignment(Transform, Transform, Transform, Boolean, Boolean, Single) |
Applies the transformation required to make sourceAlign align with targetAlign. |
| ApplyAlignment(Transform, Vector3, Quaternion, Vector3, Quaternion, Boolean, Boolean, Single) |
Applies the transformation to make a transform defined by sourcePosition and sourceRotation move and rotate to targetPosition and targetRotation. |
| ApplyAlignment(Vector3, Quaternion, Vector3, Quaternion, Vector3, Quaternion, Boolean, Boolean, Single) |
Moves rootPosition and rotates rootRotation so that a child defined by childPosition and childRotation gets aligned to targetPosition and targetRotation. |
See Also
Reference
TransformExt Class
UltimateXR.Extensions.Unity Namespace