UxrHandDescriptor.Compute Method (UxrAvatarArm, UxrUniversalLocalAxes, UxrUniversalLocalAxes, Boolean)
Computes the hand data.
Namespace: UltimateXR.Manipulation.HandPoses
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0
Syntax
C#
public void Compute(
UxrAvatarArm arm,
UxrUniversalLocalAxes handLocalAxes,
UxrUniversalLocalAxes fingerLocalAxes,
bool computeRelativeMatrixOnly = false
)
Parameters
- arm
- Type: UltimateXR.Avatar.Rig.UxrAvatarArm
Arm where the hand is - handLocalAxes
- Type: UltimateXR.Core.Math.UxrUniversalLocalAxes
Hand axes system - fingerLocalAxes
- Type: UltimateXR.Core.Math.UxrUniversalLocalAxes
Finger axes system - computeRelativeMatrixOnly (Optional)
- Type: System.Boolean
Whether to compute the relative transform to the hand only
See Also
Reference
UxrHandDescriptor Class
Compute Overload
UltimateXR.Manipulation.HandPoses Namespace