UxrWindowsMixedRealityInput.IsHandednessSupported Property

Gets whether Handedness can be used. In Single devices, it may be used to control which hand is holding the controller. In Dual devices it is used to determine which hands have the Primary (dominant) and Secondary (non-dominant) roles. Devices such as gamepads don’t support handedness and will target the single device no matter which UxrHandSide is used. In this case it is good practice to use Primary to target the device in order to make the code cleaner.

Namespace: UltimateXR.Devices.Integrations.Microsoft
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0

Syntax

C#

public override bool IsHandednessSupported { get; }

Property Value

Type: Boolean

Implements

IUxrControllerInput.IsHandednessSupported

See Also

Reference

UxrWindowsMixedRealityInput Class
UltimateXR.Devices.Integrations.Microsoft Namespace