UxrWindowsMixedRealityInput.IsHandednessSupported Property
Gets whether Handedness can be used. In Single devices, it may be used to control which hand is holding the controller. In Dual devices it is used to determine which hands have the Primary (dominant) and Secondary (non-dominant) roles. Devices such as gamepads don’t support handedness and will target the single device no matter which UxrHandSide is used. In this case it is good practice to use Primary to target the device in order to make the code cleaner.
Namespace: UltimateXR.Devices.Integrations.Microsoft
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0
Syntax
C#
public override bool IsHandednessSupported { get; }
Property Value
Type: Boolean
Implements
IUxrControllerInput.IsHandednessSupported
See Also
Reference
UxrWindowsMixedRealityInput Class
UltimateXR.Devices.Integrations.Microsoft Namespace