UxrFingerNodeDescriptor.TransformRelativeToHand Property
Gets the original relative transform to the hand bone. We use it mainly to compute UxrGrabbableObject preview meshes more conveniently.
Namespace: UltimateXR.Manipulation.HandPoses
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0
Syntax
C#
public Matrix4x4 TransformRelativeToHand { get; }
Property Value
Type: Matrix4x4
See Also
Reference
UxrFingerNodeDescriptor Structure
UltimateXR.Manipulation.HandPoses Namespace