UxrGrabbableObjectAnchor.ActivateOnEmpty Property

Gets or sets the object that will be enabled or disabled depending on if there isn’t a UxrGrabbableObject currently placed on the anchor.

Namespace: UltimateXR.Manipulation
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0

Syntax

C#

public GameObject ActivateOnEmpty { get; set; }

Property Value

Type: GameObject

See Also

Reference

UxrGrabbableObjectAnchor Class
UltimateXR.Manipulation Namespace