UxrExplodeHierarchy.SecondsToExplode Property
Gets or sets the seconds it will take for the object to explode after the component is enabled. A negative value will disable the user of a timer and will only explode when the object was added to an UxrActor that dies.
Namespace: UltimateXR.Mechanics.Weapons
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0
Syntax
C#
public float SecondsToExplode { get; set; }
Property Value
Type: Single
See Also
Reference
UxrExplodeHierarchy Class
UltimateXR.Mechanics.Weapons Namespace