UxrExplodeHierarchy Class
Component that allows to explode a GameObject and all its rigidbody children. If the component is attached to a GameObject that also has a UxrActor component the explosion will be triggered when the actor dies. The explosion can also be called explicitly using Explode(GameObject, Single, Single, Single, Single) and ExplodeNow().
Inheritance Hierarchy
System.Object
Object
Component
Behaviour
MonoBehaviour
UltimateXR.Core.Components.UxrComponent
UltimateXR.Mechanics.Weapons.UxrExplodeHierarchy
Namespace: UltimateXR.Mechanics.Weapons
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0
Syntax
C#
public class UxrExplodeHierarchy : UxrComponent
The UxrExplodeHierarchy type exposes the following members.
Constructors
Name | Description | |
---|---|---|
UxrExplodeHierarchy |
Properties
Name | Description | |
---|---|---|
ExplodeTimer | Gets the explode timer. A negative value will either indicate that it is not using any timer (if HasExploded is false) or that it already exploded (if HasExploded is true). | |
HasExploded | Gets whether the object has exploded. | |
MaxExplodeAngularSpeed | Gets or sets the maximum random angular speed that the chunks will have when the object explodes. | |
MaxExplodeSpeed | Gets or sets the maximum random speed that the chunks will have when the object explodes. | |
MinExplodeAngularSpeed | Gets or sets the minimum random angular speed that the chunks will have when the object explodes. | |
MinExplodeSpeed | Gets or sets the minimum random speed that the chunks will have when the object explodes. | |
PiecesFadeoutSeconds | Gets or sets the seconds it will take for the chunks to fade-out when the chunks disappear after PiecesLifeSeconds. | |
PiecesLifeSeconds | Gets or sets the seconds it will take for the chunks to disappear after the object explodes. | |
SecondsToExplode | Gets or sets the seconds it will take for the object to explode after the component is enabled. A negative value will disable the user of a timer and will only explode when the object was added to an UxrActor that dies. |
Methods
Name | Description | |
---|---|---|
Awake | Initializes the component. (Overrides UxrComponent.Awake().) | |
Explode | Explodes an object. | |
ExplodeNow | Explodes an object immediately using the current parameters. | |
OnDisable | Unsubscribes from events. (Overrides UxrComponent.OnDisable().) | |
OnEnable | Subscribes to events and initializes the explosion timer. (Overrides UxrComponent.OnEnable().) |
Extension Methods
Name | Description | |
---|---|---|
CheckSetEnabled | Enables/disabled the component if it isn’t enabled already. (Defined by MonoBehaviourExt.) | |
GetOrAddComponent<T> | Gets the Component of a given type. If it doesn’t exist, it is added to the GameObject. (Defined by ComponentExt.) | |
GetPathUnderScene | Gets the full path under current scene, including all parents, but scene name, for the given component. (Defined by ComponentExt.) | |
GetSceneUid | Gets an unique identifier string for the given component. (Defined by ComponentExt.) | |
GetUniqueScenePath | Gets an unique path in the scene for the given component. It will include scene name, sibling and component indices to make it unique. (Defined by ComponentExt.) | |
LoopCoroutine | Creates a coroutine that simplifies executing a loop during a certain amount of time. (Defined by MonoBehaviourExt.) | |
SafeGetComponentInParent<T> | Gets the Component of a given type in the GameObject or any of its parents. It also works on prefabs, where regular GetComponentInParent(Type, Boolean) will not work: https://issuetracker.unity3d.com/issues/getcomponentinparent-is-returning-null-when-the-gameobject-is-a-prefab (Defined by ComponentExt.) | |
ShowInInspector(Boolean) | Overloaded. Controls whether to show the current object in the inspector. (Defined by ObjectExt.) | |
ShowInInspector(Boolean, Boolean) | Overloaded. Controls whether to show the current object in the inspector and whether it is editable. (Defined by ObjectExt.) | |
ThrowIfNull | Throws an exception if the object is null. (Defined by ObjectExt.) |