UxrExplodeHierarchy Class

Component that allows to explode a GameObject and all its rigidbody children. If the component is attached to a GameObject that also has a UxrActor component the explosion will be triggered when the actor dies. The explosion can also be called explicitly using Explode(GameObject, Single, Single, Single, Single) and ExplodeNow().

Inheritance Hierarchy

System.Object
  Object
    Component
      Behaviour
        MonoBehaviour
          UltimateXR.Core.Components.UxrComponent
            UltimateXR.Mechanics.Weapons.UxrExplodeHierarchy
Namespace: UltimateXR.Mechanics.Weapons
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0

Syntax

C#

public class UxrExplodeHierarchy : UxrComponent


The UxrExplodeHierarchy type exposes the following members.

Constructors

NameDescription
Public methodUxrExplodeHierarchy

Properties

NameDescription
Public propertyExplodeTimer Gets the explode timer. A negative value will either indicate that it is not using any timer (if HasExploded is false) or that it already exploded (if HasExploded is true).
Public propertyHasExploded Gets whether the object has exploded.
Public propertyMaxExplodeAngularSpeed Gets or sets the maximum random angular speed that the chunks will have when the object explodes.
Public propertyMaxExplodeSpeed Gets or sets the maximum random speed that the chunks will have when the object explodes.
Public propertyMinExplodeAngularSpeed Gets or sets the minimum random angular speed that the chunks will have when the object explodes.
Public propertyMinExplodeSpeed Gets or sets the minimum random speed that the chunks will have when the object explodes.
Public propertyPiecesFadeoutSeconds Gets or sets the seconds it will take for the chunks to fade-out when the chunks disappear after PiecesLifeSeconds.
Public propertyPiecesLifeSeconds Gets or sets the seconds it will take for the chunks to disappear after the object explodes.
Public propertySecondsToExplode Gets or sets the seconds it will take for the object to explode after the component is enabled. A negative value will disable the user of a timer and will only explode when the object was added to an UxrActor that dies.

Methods

NameDescription
Protected methodAwake Initializes the component. (Overrides UxrComponent.Awake().)
Public methodStatic memberExplode Explodes an object.
Public methodExplodeNow Explodes an object immediately using the current parameters.
Protected methodOnDisable Unsubscribes from events. (Overrides UxrComponent.OnDisable().)
Protected methodOnEnable Subscribes to events and initializes the explosion timer. (Overrides UxrComponent.OnEnable().)

Extension Methods

NameDescription
Public Extension MethodCheckSetEnabled Enables/disabled the component if it isn’t enabled already. (Defined by MonoBehaviourExt.)
Public Extension MethodGetOrAddComponent<T> Gets the Component of a given type. If it doesn’t exist, it is added to the GameObject. (Defined by ComponentExt.)
Public Extension MethodGetPathUnderScene Gets the full path under current scene, including all parents, but scene name, for the given component. (Defined by ComponentExt.)
Public Extension MethodGetSceneUid Gets an unique identifier string for the given component. (Defined by ComponentExt.)
Public Extension MethodGetUniqueScenePath Gets an unique path in the scene for the given component. It will include scene name, sibling and component indices to make it unique. (Defined by ComponentExt.)
Public Extension MethodLoopCoroutine Creates a coroutine that simplifies executing a loop during a certain amount of time. (Defined by MonoBehaviourExt.)
Public Extension MethodSafeGetComponentInParent<T> Gets the Component of a given type in the GameObject or any of its parents. It also works on prefabs, where regular GetComponentInParent(Type, Boolean) will not work: https://issuetracker.unity3d.com/issues/getcomponentinparent-is-returning-null-when-the-gameobject-is-a-prefab (Defined by ComponentExt.)
Public Extension MethodShowInInspector(Boolean)Overloaded.
Controls whether to show the current object in the inspector. (Defined by ObjectExt.)
Public Extension MethodShowInInspector(Boolean, Boolean)Overloaded.
Controls whether to show the current object in the inspector and whether it is editable. (Defined by ObjectExt.)
Public Extension MethodThrowIfNull Throws an exception if the object is null. (Defined by ObjectExt.)

See Also

Reference

UltimateXR.Mechanics.Weapons Namespace