UxrAnimatedLightIntensity Class
Component that allows to animate a light’s intensity.
Inheritance Hierarchy
System.Object
Object
Component
Behaviour
MonoBehaviour
UltimateXR.Core.Components.UxrComponent
UltimateXR.Animation.UxrAnimatedComponent(UxrAnimatedLightIntensity)
UltimateXR.Animation.Lights.UxrAnimatedLightIntensity
Namespace: UltimateXR.Animation.Lights
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0
Syntax
C#
public class UxrAnimatedLightIntensity : UxrAnimatedComponent<UxrAnimatedLightIntensity>
The UxrAnimatedLightIntensity type exposes the following members.
Constructors
Name | Description | |
---|---|---|
![]() | UxrAnimatedLightIntensity |
Properties
Name | Description | |
---|---|---|
![]() | InterpolatedValueEnd | Gets or sets the end value when the animation mode is set to Interpolate. |
![]() | InterpolatedValueStart | Gets or sets the start value when the animation mode is set to Interpolate. |
![]() | InterpolatedValueWhenDisabled | Gets or sets the value to set when the component is disabled, when the animation mode is set to Interpolate. |
![]() | NoiseFrequency | Gets or sets the noise frequency when the animation mode is set to Noise. |
![]() | NoiseOffset | Gets or sets the noise offset when the animation mode is set to Noise. |
![]() | NoiseValueEnd | Gets or sets the end value when the animation mode is set to Noise. |
![]() | NoiseValueMax | Gets or sets the noise max value when the animation mode is set to Noise. |
![]() | NoiseValueMin | Gets or sets the noise min value when the animation mode is set to Noise. |
![]() | NoiseValueStart | Gets or sets the start value when the animation mode is set to Noise. |
![]() | Speed | Gets or sets the increment per second when the animation mode is set to Speed. |
Methods
Name | Description | |
---|---|---|
![]() ![]() | Animate | Starts an animation at a constant speed |
![]() ![]() | AnimateInterpolation | Starts an animation using an interpolation curve |
![]() ![]() | AnimateNoise | Starts an animation using noise. |
![]() | Awake | Stores the initial light intensity (Overrides UxrComponent.Awake().) |
![]() | GetParameterValue | Gets the current parameter value (Overrides UxrAnimatedComponent<T>.GetParameterValue().) |
![]() | OnFinished | Called when the animation finished. (Overrides UxrAnimatedComponent<T>.OnFinished<T>.) |
![]() | RestoreOriginalValue | Restores the animated component to the state before the animation started. (Overrides UxrAnimatedComponent<T>.RestoreOriginalValue().) |
![]() | SetParameterValue | Sets the parameter value (Overrides UxrAnimatedComponent<T>.SetParameterValue(Vector4).) |
Extension Methods
Name | Description | |
---|---|---|
![]() | CheckSetEnabled | Enables/disabled the component if it isn’t enabled already. (Defined by MonoBehaviourExt.) |
![]() | GetOrAddComponent<T> | Gets the Component of a given type. If it doesn’t exist, it is added to the GameObject. (Defined by ComponentExt.) |
![]() | GetPathUnderScene | Gets the full path under current scene, including all parents, but scene name, for the given component. (Defined by ComponentExt.) |
![]() | GetSceneUid | Gets an unique identifier string for the given component. (Defined by ComponentExt.) |
![]() | GetUniqueScenePath | Gets an unique path in the scene for the given component. It will include scene name, sibling and component indices to make it unique. (Defined by ComponentExt.) |
![]() | LoopCoroutine | Creates a coroutine that simplifies executing a loop during a certain amount of time. (Defined by MonoBehaviourExt.) |
![]() | SafeGetComponentInParent<T> | Gets the Component of a given type in the GameObject or any of its parents. It also works on prefabs, where regular GetComponentInParent(Type, Boolean) will not work: https://issuetracker.unity3d.com/issues/getcomponentinparent-is-returning-null-when-the-gameobject-is-a-prefab (Defined by ComponentExt.) |
![]() | ShowInInspector(Boolean) | Overloaded. Controls whether to show the current object in the inspector. (Defined by ObjectExt.) |
![]() | ShowInInspector(Boolean, Boolean) | Overloaded. Controls whether to show the current object in the inspector and whether it is editable. (Defined by ObjectExt.) |
![]() | ThrowIfNull | Throws an exception if the object is null. (Defined by ObjectExt.) |