UxrAnimatedLightIntensity Class

Component that allows to animate a light’s intensity.

Inheritance Hierarchy

System.Object
  Object
    Component
      Behaviour
        MonoBehaviour
          UltimateXR.Core.Components.UxrComponent
            UltimateXR.Animation.UxrAnimatedComponent(UxrAnimatedLightIntensity)
              UltimateXR.Animation.Lights.UxrAnimatedLightIntensity
Namespace: UltimateXR.Animation.Lights
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0

Syntax

C#

public class UxrAnimatedLightIntensity : UxrAnimatedComponent<UxrAnimatedLightIntensity>


The UxrAnimatedLightIntensity type exposes the following members.

Constructors

NameDescription
Public methodUxrAnimatedLightIntensity

Properties

NameDescription
Public propertyInterpolatedValueEnd Gets or sets the end value when the animation mode is set to Interpolate.
Public propertyInterpolatedValueStart Gets or sets the start value when the animation mode is set to Interpolate.
Public propertyInterpolatedValueWhenDisabled Gets or sets the value to set when the component is disabled, when the animation mode is set to Interpolate.
Public propertyNoiseFrequency Gets or sets the noise frequency when the animation mode is set to Noise.
Public propertyNoiseOffset Gets or sets the noise offset when the animation mode is set to Noise.
Public propertyNoiseValueEnd Gets or sets the end value when the animation mode is set to Noise.
Public propertyNoiseValueMax Gets or sets the noise max value when the animation mode is set to Noise.
Public propertyNoiseValueMin Gets or sets the noise min value when the animation mode is set to Noise.
Public propertyNoiseValueStart Gets or sets the start value when the animation mode is set to Noise.
Public propertySpeed Gets or sets the increment per second when the animation mode is set to Speed.

Methods

NameDescription
Public methodStatic memberAnimate Starts an animation at a constant speed
Public methodStatic memberAnimateInterpolation Starts an animation using an interpolation curve
Public methodStatic memberAnimateNoise Starts an animation using noise.
Protected methodAwake Stores the initial light intensity (Overrides UxrComponent.Awake().)
Protected methodGetParameterValue Gets the current parameter value (Overrides UxrAnimatedComponent<T>.GetParameterValue().)
Protected methodOnFinished Called when the animation finished. (Overrides UxrAnimatedComponent<T>.OnFinished<T>.)
Protected methodRestoreOriginalValue Restores the animated component to the state before the animation started. (Overrides UxrAnimatedComponent<T>.RestoreOriginalValue().)
Protected methodSetParameterValue Sets the parameter value (Overrides UxrAnimatedComponent<T>.SetParameterValue(Vector4).)

Extension Methods

NameDescription
Public Extension MethodCheckSetEnabled Enables/disabled the component if it isn’t enabled already. (Defined by MonoBehaviourExt.)
Public Extension MethodGetOrAddComponent<T> Gets the Component of a given type. If it doesn’t exist, it is added to the GameObject. (Defined by ComponentExt.)
Public Extension MethodGetPathUnderScene Gets the full path under current scene, including all parents, but scene name, for the given component. (Defined by ComponentExt.)
Public Extension MethodGetSceneUid Gets an unique identifier string for the given component. (Defined by ComponentExt.)
Public Extension MethodGetUniqueScenePath Gets an unique path in the scene for the given component. It will include scene name, sibling and component indices to make it unique. (Defined by ComponentExt.)
Public Extension MethodLoopCoroutine Creates a coroutine that simplifies executing a loop during a certain amount of time. (Defined by MonoBehaviourExt.)
Public Extension MethodSafeGetComponentInParent<T> Gets the Component of a given type in the GameObject or any of its parents. It also works on prefabs, where regular GetComponentInParent(Type, Boolean) will not work: https://issuetracker.unity3d.com/issues/getcomponentinparent-is-returning-null-when-the-gameobject-is-a-prefab (Defined by ComponentExt.)
Public Extension MethodShowInInspector(Boolean)Overloaded.
Controls whether to show the current object in the inspector. (Defined by ObjectExt.)
Public Extension MethodShowInInspector(Boolean, Boolean)Overloaded.
Controls whether to show the current object in the inspector and whether it is editable. (Defined by ObjectExt.)
Public Extension MethodThrowIfNull Throws an exception if the object is null. (Defined by ObjectExt.)

See Also

Reference

UltimateXR.Animation.Lights Namespace