UxrAnimatedLightIntensity Class
Component that allows to animate a light’s intensity.
Inheritance Hierarchy
System.Object
Object
Component
Behaviour
MonoBehaviour
UltimateXR.Core.Components.UxrComponent
UltimateXR.Animation.UxrAnimatedComponent(UxrAnimatedLightIntensity)
UltimateXR.Animation.Lights.UxrAnimatedLightIntensity
Namespace: UltimateXR.Animation.Lights
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0
Syntax
C#
public class UxrAnimatedLightIntensity : UxrAnimatedComponent<UxrAnimatedLightIntensity>
The UxrAnimatedLightIntensity type exposes the following members.
Constructors
Name | Description | |
---|---|---|
UxrAnimatedLightIntensity |
Properties
Name | Description | |
---|---|---|
InterpolatedValueEnd | Gets or sets the end value when the animation mode is set to Interpolate. | |
InterpolatedValueStart | Gets or sets the start value when the animation mode is set to Interpolate. | |
InterpolatedValueWhenDisabled | Gets or sets the value to set when the component is disabled, when the animation mode is set to Interpolate. | |
NoiseFrequency | Gets or sets the noise frequency when the animation mode is set to Noise. | |
NoiseOffset | Gets or sets the noise offset when the animation mode is set to Noise. | |
NoiseValueEnd | Gets or sets the end value when the animation mode is set to Noise. | |
NoiseValueMax | Gets or sets the noise max value when the animation mode is set to Noise. | |
NoiseValueMin | Gets or sets the noise min value when the animation mode is set to Noise. | |
NoiseValueStart | Gets or sets the start value when the animation mode is set to Noise. | |
Speed | Gets or sets the increment per second when the animation mode is set to Speed. |
Methods
Name | Description | |
---|---|---|
Animate | Starts an animation at a constant speed | |
AnimateInterpolation | Starts an animation using an interpolation curve | |
AnimateNoise | Starts an animation using noise. | |
Awake | Stores the initial light intensity (Overrides UxrComponent.Awake().) | |
GetParameterValue | Gets the current parameter value (Overrides UxrAnimatedComponent<T>.GetParameterValue().) | |
OnFinished | Called when the animation finished. (Overrides UxrAnimatedComponent<T>.OnFinished<T>.) | |
RestoreOriginalValue | Restores the animated component to the state before the animation started. (Overrides UxrAnimatedComponent<T>.RestoreOriginalValue().) | |
SetParameterValue | Sets the parameter value (Overrides UxrAnimatedComponent<T>.SetParameterValue(Vector4).) |
Extension Methods
Name | Description | |
---|---|---|
CheckSetEnabled | Enables/disabled the component if it isn’t enabled already. (Defined by MonoBehaviourExt.) | |
GetOrAddComponent<T> | Gets the Component of a given type. If it doesn’t exist, it is added to the GameObject. (Defined by ComponentExt.) | |
GetPathUnderScene | Gets the full path under current scene, including all parents, but scene name, for the given component. (Defined by ComponentExt.) | |
GetSceneUid | Gets an unique identifier string for the given component. (Defined by ComponentExt.) | |
GetUniqueScenePath | Gets an unique path in the scene for the given component. It will include scene name, sibling and component indices to make it unique. (Defined by ComponentExt.) | |
LoopCoroutine | Creates a coroutine that simplifies executing a loop during a certain amount of time. (Defined by MonoBehaviourExt.) | |
SafeGetComponentInParent<T> | Gets the Component of a given type in the GameObject or any of its parents. It also works on prefabs, where regular GetComponentInParent(Type, Boolean) will not work: https://issuetracker.unity3d.com/issues/getcomponentinparent-is-returning-null-when-the-gameobject-is-a-prefab (Defined by ComponentExt.) | |
ShowInInspector(Boolean) | Overloaded. Controls whether to show the current object in the inspector. (Defined by ObjectExt.) | |
ShowInInspector(Boolean, Boolean) | Overloaded. Controls whether to show the current object in the inspector and whether it is editable. (Defined by ObjectExt.) | |
ThrowIfNull | Throws an exception if the object is null. (Defined by ObjectExt.) |