UxrHtcViveFocus3Tracking Class

Tracking for HTC Vive Focus 3 controllers using WaveXR SDK’s UnityXR support.

Inheritance Hierarchy

System.Object
  Object
    Component
      Behaviour
        MonoBehaviour
          UltimateXR.Core.Components.UxrComponent
            UltimateXR.Core.Components.UxrComponent(UxrTrackingDevice)
              UltimateXR.Core.Components.Composite.UxrAvatarComponent(UxrTrackingDevice)
                UltimateXR.Devices.UxrTrackingDevice
                  UltimateXR.Devices.UxrControllerTracking
                    UltimateXR.Devices.Integrations.UxrUnityXRControllerTracking
                      UltimateXR.Devices.Integrations.HTC.UxrHtcViveFocus3Tracking
Namespace: UltimateXR.Devices.Integrations.HTC
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0

Syntax

C#

public class UxrHtcViveFocus3Tracking : UxrUnityXRControllerTracking


The UxrHtcViveFocus3Tracking type exposes the following members.

Constructors

NameDescription
Public methodUxrHtcViveFocus3Tracking

Properties

NameDescription
Public propertyRelatedControllerInputType Gets the type of the input controller component that handles input for the same kind of controller this component handles the tracking for. (Overrides UxrControllerTracking.RelatedControllerInputType.)
Public propertySDKDependency Gets the SDK the implemented device needs in order to be available. It should be null or empty if there is no SDK dependency. Otherwise is should use any of the SDK names in UxrManager. For example if requires the Oculus SDK, it should return SdkOculus. (Overrides UxrTrackingDevice.SDKDependency.)

Extension Methods

NameDescription
Public Extension MethodCheckSetEnabled Enables/disabled the component if it isn’t enabled already. (Defined by MonoBehaviourExt.)
Public Extension MethodGetOrAddComponent<T> Gets the Component of a given type. If it doesn’t exist, it is added to the GameObject. (Defined by ComponentExt.)
Public Extension MethodGetPathUnderScene Gets the full path under current scene, including all parents, but scene name, for the given component. (Defined by ComponentExt.)
Public Extension MethodGetSceneUid Gets an unique identifier string for the given component. (Defined by ComponentExt.)
Public Extension MethodGetUniqueScenePath Gets an unique path in the scene for the given component. It will include scene name, sibling and component indices to make it unique. (Defined by ComponentExt.)
Public Extension MethodLoopCoroutine Creates a coroutine that simplifies executing a loop during a certain amount of time. (Defined by MonoBehaviourExt.)
Public Extension MethodSafeGetComponentInParent<T> Gets the Component of a given type in the GameObject or any of its parents. It also works on prefabs, where regular GetComponentInParent(Type, Boolean) will not work: https://issuetracker.unity3d.com/issues/getcomponentinparent-is-returning-null-when-the-gameobject-is-a-prefab (Defined by ComponentExt.)
Public Extension MethodShowInInspector(Boolean)Overloaded.
Controls whether to show the current object in the inspector. (Defined by ObjectExt.)
Public Extension MethodShowInInspector(Boolean, Boolean)Overloaded.
Controls whether to show the current object in the inspector and whether it is editable. (Defined by ObjectExt.)
Public Extension MethodThrowIfNull Throws an exception if the object is null. (Defined by ObjectExt.)

See Also

Reference

UltimateXR.Devices.Integrations.HTC Namespace