UxrHtcViveFocus3Tracking Class
Tracking for HTC Vive Focus 3 controllers using WaveXR SDK’s UnityXR support.
Inheritance Hierarchy
System.Object
Object
Component
Behaviour
MonoBehaviour
UltimateXR.Core.Components.UxrComponent
UltimateXR.Core.Components.UxrComponent(UxrTrackingDevice)
UltimateXR.Core.Components.Composite.UxrAvatarComponent(UxrTrackingDevice)
UltimateXR.Devices.UxrTrackingDevice
UltimateXR.Devices.UxrControllerTracking
UltimateXR.Devices.Integrations.UxrUnityXRControllerTracking
UltimateXR.Devices.Integrations.HTC.UxrHtcViveFocus3Tracking
Namespace: UltimateXR.Devices.Integrations.HTC
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0
Syntax
C#
public class UxrHtcViveFocus3Tracking : UxrUnityXRControllerTracking
The UxrHtcViveFocus3Tracking type exposes the following members.
Constructors
Name | Description | |
---|---|---|
UxrHtcViveFocus3Tracking |
Properties
Name | Description | |
---|---|---|
RelatedControllerInputType | Gets the type of the input controller component that handles input for the same kind of controller this component handles the tracking for. (Overrides UxrControllerTracking.RelatedControllerInputType.) | |
SDKDependency | Gets the SDK the implemented device needs in order to be available. It should be null or empty if there is no SDK dependency. Otherwise is should use any of the SDK names in UxrManager. For example if requires the Oculus SDK, it should return SdkOculus. (Overrides UxrTrackingDevice.SDKDependency.) |
Extension Methods
Name | Description | |
---|---|---|
CheckSetEnabled | Enables/disabled the component if it isn’t enabled already. (Defined by MonoBehaviourExt.) | |
GetOrAddComponent<T> | Gets the Component of a given type. If it doesn’t exist, it is added to the GameObject. (Defined by ComponentExt.) | |
GetPathUnderScene | Gets the full path under current scene, including all parents, but scene name, for the given component. (Defined by ComponentExt.) | |
GetSceneUid | Gets an unique identifier string for the given component. (Defined by ComponentExt.) | |
GetUniqueScenePath | Gets an unique path in the scene for the given component. It will include scene name, sibling and component indices to make it unique. (Defined by ComponentExt.) | |
LoopCoroutine | Creates a coroutine that simplifies executing a loop during a certain amount of time. (Defined by MonoBehaviourExt.) | |
SafeGetComponentInParent<T> | Gets the Component of a given type in the GameObject or any of its parents. It also works on prefabs, where regular GetComponentInParent(Type, Boolean) will not work: https://issuetracker.unity3d.com/issues/getcomponentinparent-is-returning-null-when-the-gameobject-is-a-prefab (Defined by ComponentExt.) | |
ShowInInspector(Boolean) | Overloaded. Controls whether to show the current object in the inspector. (Defined by ObjectExt.) | |
ShowInInspector(Boolean, Boolean) | Overloaded. Controls whether to show the current object in the inspector and whether it is editable. (Defined by ObjectExt.) | |
ThrowIfNull | Throws an exception if the object is null. (Defined by ObjectExt.) |