UxrValveIndexInput Class

Valve index controllers. Also known as Knuckles.

Inheritance Hierarchy

System.Object
  Object
    Component
      Behaviour
        MonoBehaviour
          UltimateXR.Core.Components.UxrComponent
            UltimateXR.Core.Components.UxrComponent(UxrControllerInput)
              UltimateXR.Core.Components.Composite.UxrAvatarComponent(UxrControllerInput)
                UltimateXR.Devices.UxrControllerInput
                  UltimateXR.Devices.Integrations.SteamVR.UxrSteamVRControllerInput
                    UltimateXR.Devices.Integrations.Valve.UxrValveIndexInput
Namespace: UltimateXR.Devices.Integrations.Valve
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0

Syntax

C#

public class UxrValveIndexInput : UxrSteamVRControllerInput


The UxrValveIndexInput type exposes the following members.

Constructors

NameDescription
Public methodUxrValveIndexInput

Properties

NameDescription
Public propertyControllerNames Gets list of controller names that the component can handle. (Overrides UxrSteamVRControllerInput.ControllerNames.)
Public propertyMainJoystickIsTouchpad Gets a value indicating whether the main two-axis input element is a touchpad. If false, it usually means the main joystick is a thumbstick. (Overrides UxrControllerInput.MainJoystickIsTouchpad.)
Public propertySetupType Gets the setup type. See UxrControllerSetupType. (Overrides UxrControllerInput.SetupType.)
Public propertyUsesHandSkeletons Gets if the class will use hand skeletons. (Overrides UxrSteamVRControllerInput.UsesHandSkeletons.)

Methods

NameDescription
Public methodGetControllerCapabilities Gets the capabilities of the XR controller. (Overrides UxrControllerInput.GetControllerCapabilities(UxrHandSide).)
Public methodHasControllerElements Checks if the given controller has specific elements. (Overrides UxrControllerInput.HasControllerElements(UxrHandSide, UxrControllerElements).)
Protected methodUpdateInput Updates the complete input state using our common SteamVR actions. This allows to use the same interface for all controllers and enables the implementation of new devices with minimal effort. (Overrides UxrSteamVRControllerInput.UpdateInput().)

Extension Methods

NameDescription
Public Extension MethodCheckSetEnabled Enables/disabled the component if it isn’t enabled already. (Defined by MonoBehaviourExt.)
Public Extension MethodGetOrAddComponent<T> Gets the Component of a given type. If it doesn’t exist, it is added to the GameObject. (Defined by ComponentExt.)
Public Extension MethodGetPathUnderScene Gets the full path under current scene, including all parents, but scene name, for the given component. (Defined by ComponentExt.)
Public Extension MethodGetSceneUid Gets an unique identifier string for the given component. (Defined by ComponentExt.)
Public Extension MethodGetUniqueScenePath Gets an unique path in the scene for the given component. It will include scene name, sibling and component indices to make it unique. (Defined by ComponentExt.)
Public Extension MethodLoopCoroutine Creates a coroutine that simplifies executing a loop during a certain amount of time. (Defined by MonoBehaviourExt.)
Public Extension MethodSafeGetComponentInParent<T> Gets the Component of a given type in the GameObject or any of its parents. It also works on prefabs, where regular GetComponentInParent(Type, Boolean) will not work: https://issuetracker.unity3d.com/issues/getcomponentinparent-is-returning-null-when-the-gameobject-is-a-prefab (Defined by ComponentExt.)
Public Extension MethodShowInInspector(Boolean)Overloaded.
Controls whether to show the current object in the inspector. (Defined by ObjectExt.)
Public Extension MethodShowInInspector(Boolean, Boolean)Overloaded.
Controls whether to show the current object in the inspector and whether it is editable. (Defined by ObjectExt.)
Public Extension MethodThrowIfNull Throws an exception if the object is null. (Defined by ObjectExt.)

See Also

Reference

UltimateXR.Devices.Integrations.Valve Namespace