UxrValveIndexInput Class
Valve index controllers. Also known as Knuckles.
Inheritance Hierarchy
System.Object
Object
Component
Behaviour
MonoBehaviour
UltimateXR.Core.Components.UxrComponent
UltimateXR.Core.Components.UxrComponent(UxrControllerInput)
UltimateXR.Core.Components.Composite.UxrAvatarComponent(UxrControllerInput)
UltimateXR.Devices.UxrControllerInput
UltimateXR.Devices.Integrations.SteamVR.UxrSteamVRControllerInput
UltimateXR.Devices.Integrations.Valve.UxrValveIndexInput
Namespace: UltimateXR.Devices.Integrations.Valve
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0
Syntax
C#
public class UxrValveIndexInput : UxrSteamVRControllerInput
The UxrValveIndexInput type exposes the following members.
Constructors
Name | Description | |
---|---|---|
UxrValveIndexInput |
Properties
Name | Description | |
---|---|---|
ControllerNames | Gets list of controller names that the component can handle. (Overrides UxrSteamVRControllerInput.ControllerNames.) | |
MainJoystickIsTouchpad | Gets a value indicating whether the main two-axis input element is a touchpad. If false, it usually means the main joystick is a thumbstick. (Overrides UxrControllerInput.MainJoystickIsTouchpad.) | |
SetupType | Gets the setup type. See UxrControllerSetupType. (Overrides UxrControllerInput.SetupType.) | |
UsesHandSkeletons | Gets if the class will use hand skeletons. (Overrides UxrSteamVRControllerInput.UsesHandSkeletons.) |
Methods
Name | Description | |
---|---|---|
GetControllerCapabilities | Gets the capabilities of the XR controller. (Overrides UxrControllerInput.GetControllerCapabilities(UxrHandSide).) | |
HasControllerElements | Checks if the given controller has specific elements. (Overrides UxrControllerInput.HasControllerElements(UxrHandSide, UxrControllerElements).) | |
UpdateInput | Updates the complete input state using our common SteamVR actions. This allows to use the same interface for all controllers and enables the implementation of new devices with minimal effort. (Overrides UxrSteamVRControllerInput.UpdateInput().) |
Extension Methods
Name | Description | |
---|---|---|
CheckSetEnabled | Enables/disabled the component if it isn’t enabled already. (Defined by MonoBehaviourExt.) | |
GetOrAddComponent<T> | Gets the Component of a given type. If it doesn’t exist, it is added to the GameObject. (Defined by ComponentExt.) | |
GetPathUnderScene | Gets the full path under current scene, including all parents, but scene name, for the given component. (Defined by ComponentExt.) | |
GetSceneUid | Gets an unique identifier string for the given component. (Defined by ComponentExt.) | |
GetUniqueScenePath | Gets an unique path in the scene for the given component. It will include scene name, sibling and component indices to make it unique. (Defined by ComponentExt.) | |
LoopCoroutine | Creates a coroutine that simplifies executing a loop during a certain amount of time. (Defined by MonoBehaviourExt.) | |
SafeGetComponentInParent<T> | Gets the Component of a given type in the GameObject or any of its parents. It also works on prefabs, where regular GetComponentInParent(Type, Boolean) will not work: https://issuetracker.unity3d.com/issues/getcomponentinparent-is-returning-null-when-the-gameobject-is-a-prefab (Defined by ComponentExt.) | |
ShowInInspector(Boolean) | Overloaded. Controls whether to show the current object in the inspector. (Defined by ObjectExt.) | |
ShowInInspector(Boolean, Boolean) | Overloaded. Controls whether to show the current object in the inspector and whether it is editable. (Defined by ObjectExt.) | |
ThrowIfNull | Throws an exception if the object is null. (Defined by ObjectExt.) |