UxrTeleportSpawnCollider Class

Component that, added to an object with colliders, allows to define volumes that force a fixed teleportation destination when they are hit with teleporting pointers (arc, ray, etc.).

Inheritance Hierarchy

System.Object
  Object
    Component
      Behaviour
        MonoBehaviour
          UltimateXR.Core.Components.UxrComponent
            UltimateXR.Core.Components.UxrComponent(UxrTeleportSpawnCollider)
              UltimateXR.Locomotion.UxrTeleportSpawnCollider
Namespace: UltimateXR.Locomotion
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0

Syntax

C#

public class UxrTeleportSpawnCollider : UxrComponent<UxrTeleportSpawnCollider>


The UxrTeleportSpawnCollider type exposes the following members.

Constructors

NameDescription
Public methodUxrTeleportSpawnCollider

Properties

NameDescription
Public propertyEnableWhenSelected Gets or sets the GameObject that will be enabled while the component is being pointed at. This can be used to enable graphics that help identifying the interactivity and destination.

Methods

NameDescription
Public methodGetSpawnPos If there are two spawn positions (one side and other side) it will return the farthest one to the avatar. This is useful to simulate ladders and other spawn elements that will allow to go from one side to the other. Otherwise it will just return the single spawn position.

Events

NameDescription
Public eventTeleported Event raised when the user was teleported by using the spawn collider.

Extension Methods

NameDescription
Public Extension MethodCheckSetEnabled Enables/disabled the component if it isn’t enabled already. (Defined by MonoBehaviourExt.)
Public Extension MethodGetOrAddComponent<T> Gets the Component of a given type. If it doesn’t exist, it is added to the GameObject. (Defined by ComponentExt.)
Public Extension MethodGetPathUnderScene Gets the full path under current scene, including all parents, but scene name, for the given component. (Defined by ComponentExt.)
Public Extension MethodGetSceneUid Gets an unique identifier string for the given component. (Defined by ComponentExt.)
Public Extension MethodGetUniqueScenePath Gets an unique path in the scene for the given component. It will include scene name, sibling and component indices to make it unique. (Defined by ComponentExt.)
Public Extension MethodLoopCoroutine Creates a coroutine that simplifies executing a loop during a certain amount of time. (Defined by MonoBehaviourExt.)
Public Extension MethodSafeGetComponentInParent<T> Gets the Component of a given type in the GameObject or any of its parents. It also works on prefabs, where regular GetComponentInParent(Type, Boolean) will not work: https://issuetracker.unity3d.com/issues/getcomponentinparent-is-returning-null-when-the-gameobject-is-a-prefab (Defined by ComponentExt.)
Public Extension MethodShowInInspector(Boolean)Overloaded.
Controls whether to show the current object in the inspector. (Defined by ObjectExt.)
Public Extension MethodShowInInspector(Boolean, Boolean)Overloaded.
Controls whether to show the current object in the inspector and whether it is editable. (Defined by ObjectExt.)
Public Extension MethodThrowIfNull Throws an exception if the object is null. (Defined by ObjectExt.)

See Also

Reference

UltimateXR.Locomotion Namespace