UxrReturnGrabbableObject Class
Component that will always return an UxrGrabbableObject to the UxrGrabbableObjectAnchor it was grabbed from whenever it is released.
Inheritance Hierarchy
System.Object
Object
Component
Behaviour
MonoBehaviour
UltimateXR.Core.Components.UxrComponent
UltimateXR.Core.Components.UxrComponent(UxrReturnGrabbableObject)
UltimateXR.Core.Components.Composite.UxrGrabbableObjectComponent(UxrReturnGrabbableObject)
UltimateXR.Manipulation.Helpers.UxrReturnGrabbableObject
Namespace: UltimateXR.Manipulation.Helpers
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0
Syntax
C#
[RequireComponent(typeof(UxrGrabbableObject))]
public class UxrReturnGrabbableObject : UxrGrabbableObjectComponent<UxrReturnGrabbableObject>
The UxrReturnGrabbableObject type exposes the following members.
Constructors
Name | Description | |
---|---|---|
![]() | UxrReturnGrabbableObject |
Methods
Name | Description | |
---|---|---|
![]() ![]() | CancelReturn | Cancels a return if the given object has a UxrReturnGrabbableObject component and a return programmed. |
![]() | OnObjectGrabbed | Called by the base class whenever the object is grabbed. (Overrides UxrGrabbableObjectComponent<T>.OnObjectGrabbed(UxrManipulationEventArgs).) |
![]() | OnObjectReleased | Called by the base class whenever the object is released. (Overrides UxrGrabbableObjectComponent<T>.OnObjectReleased(UxrManipulationEventArgs).) |
Extension Methods
Name | Description | |
---|---|---|
![]() | CheckSetEnabled | Enables/disabled the component if it isn’t enabled already. (Defined by MonoBehaviourExt.) |
![]() | GetOrAddComponent<T> | Gets the Component of a given type. If it doesn’t exist, it is added to the GameObject. (Defined by ComponentExt.) |
![]() | GetPathUnderScene | Gets the full path under current scene, including all parents, but scene name, for the given component. (Defined by ComponentExt.) |
![]() | GetSceneUid | Gets an unique identifier string for the given component. (Defined by ComponentExt.) |
![]() | GetUniqueScenePath | Gets an unique path in the scene for the given component. It will include scene name, sibling and component indices to make it unique. (Defined by ComponentExt.) |
![]() | LoopCoroutine | Creates a coroutine that simplifies executing a loop during a certain amount of time. (Defined by MonoBehaviourExt.) |
![]() | SafeGetComponentInParent<T> | Gets the Component of a given type in the GameObject or any of its parents. It also works on prefabs, where regular GetComponentInParent(Type, Boolean) will not work: https://issuetracker.unity3d.com/issues/getcomponentinparent-is-returning-null-when-the-gameobject-is-a-prefab (Defined by ComponentExt.) |
![]() | ShowInInspector(Boolean) | Overloaded. Controls whether to show the current object in the inspector. (Defined by ObjectExt.) |
![]() | ShowInInspector(Boolean, Boolean) | Overloaded. Controls whether to show the current object in the inspector and whether it is editable. (Defined by ObjectExt.) |
![]() | ThrowIfNull | Throws an exception if the object is null. (Defined by ObjectExt.) |