MeshExt.HasBoneInfluence Method (BoneWeight, Int32, Single)
Checks whether a given bone index has influence on a skinned mesh vertex.
Namespace: UltimateXR.Extensions.Unity.Render
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0
Syntax
C#
public static bool HasBoneInfluence(
in BoneWeight boneWeight,
int boneIndex,
float weightThreshold = 0.5f
)
Parameters
- boneWeight
- Type: BoneWeight
Vertex’s bone weight information - boneIndex
- Type: System.Int32
Bone index - weightThreshold (Optional)
- Type: System.Single
Weight above which will be considered significant influence
Return Value
Type: Boolean
Whether the bone influences the vertex in a significant amount
See Also
Reference
MeshExt Class
HasBoneInfluence Overload
UltimateXR.Extensions.Unity.Render Namespace