MeshExt.HasBoneInfluence Method (SkinnedMeshRenderer, Transform, Single)
Computes the number of vertices that a bone influences in a skinned mesh.
Namespace: UltimateXR.Extensions.Unity.Render
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0
Syntax
C#
public static bool HasBoneInfluence(
SkinnedMeshRenderer skin,
Transform bone,
float weightThreshold = 0.5f
)
Parameters
- skin
- Type: SkinnedMeshRenderer
Skinned mesh - bone
- Type: Transform
Bone to check - weightThreshold (Optional)
- Type: System.Single
Weight above which to consider significant influence
Return Value
Type: Boolean
Number of vertices influenced by bone with a weight above weightThreshold
See Also
Reference
MeshExt Class
HasBoneInfluence Overload
UltimateXR.Extensions.Unity.Render Namespace