UxrBodyIK Class
Class that provides functionality to compute Inverse Kinematics for a humanoid body.
Inheritance Hierarchy
System.Object
UltimateXR.Animation.IK.UxrBodyIK
Namespace: UltimateXR.Animation.IK
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0
Syntax
C#
public sealed class UxrBodyIK
The UxrBodyIK type exposes the following members.
Constructors
Name | Description | |
---|---|---|
![]() | UxrBodyIK |
Methods
Name | Description | |
---|---|---|
![]() | Initialize | Initializes the IK object. |
![]() | NotifyAvatarMoved | Notifies whenever the avatar was moved in order to update the internal forward looking vector. |
![]() | PostSolveAvatarIK | Computes the post-pass in the IK solving. |
![]() | PreSolveAvatarIK | Computes the Pre-pass in the IK solving. |
Extension Methods
Name | Description | |
---|---|---|
![]() | ThrowIfNull | Throws an exception if the object is null. (Defined by ObjectExt.) |