UxrGrabPointShapeAxisAngle Class

Grab shape used to grab cylindrical objects. The cylinder is described by an axis and a length. It is possible to specify if the object can be grabbed in both directions or a direction only.

Inheritance Hierarchy

System.Object
  Object
    Component
      Behaviour
        MonoBehaviour
          UltimateXR.Core.Components.UxrComponent
            UltimateXR.Core.Components.UxrComponent(UxrGrabPointShape)
              UltimateXR.Core.Components.UxrComponent(UxrGrabbableObject, UxrGrabPointShape)
                UltimateXR.Manipulation.UxrGrabPointShape
                  UltimateXR.Manipulation.UxrGrabPointShapeAxisAngle
Namespace: UltimateXR.Manipulation
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0

Syntax

C#

public class UxrGrabPointShapeAxisAngle : UxrGrabPointShape


The UxrGrabPointShapeAxisAngle type exposes the following members.

Constructors

NameDescription
Public methodUxrGrabPointShapeAxisAngle

Properties

NameDescription
Public propertyCenter Gets the axis center.
Public propertySegmentA Gets one side of the grabbable segment.
Public propertySegmentB Gets the other side of the grabbable segment.

Methods

NameDescription
Public methodGetClosestSnap Gets the closest snap position and rotation that should be used when a UxrGrabber tries to a grab point, defined by transform used for snapping and the transform used to compute proximity. (Overrides UxrGrabPointShape.GetClosestSnap(UxrGrabber, Transform, Transform, Vector3, Quaternion).)
Public methodGetDistanceFromGrabber Gets the distance from a UxrGrabber to a grab point, defined by transform used for snapping and the transform used to compute proximity. (Overrides UxrGrabPointShape.GetDistanceFromGrabber(UxrGrabber, Transform, Transform).)

Extension Methods

NameDescription
Public Extension MethodCheckSetEnabled Enables/disabled the component if it isn’t enabled already. (Defined by MonoBehaviourExt.)
Public Extension MethodGetOrAddComponent<T> Gets the Component of a given type. If it doesn’t exist, it is added to the GameObject. (Defined by ComponentExt.)
Public Extension MethodGetPathUnderScene Gets the full path under current scene, including all parents, but scene name, for the given component. (Defined by ComponentExt.)
Public Extension MethodGetSceneUid Gets an unique identifier string for the given component. (Defined by ComponentExt.)
Public Extension MethodGetUniqueScenePath Gets an unique path in the scene for the given component. It will include scene name, sibling and component indices to make it unique. (Defined by ComponentExt.)
Public Extension MethodLoopCoroutine Creates a coroutine that simplifies executing a loop during a certain amount of time. (Defined by MonoBehaviourExt.)
Public Extension MethodSafeGetComponentInParent<T> Gets the Component of a given type in the GameObject or any of its parents. It also works on prefabs, where regular GetComponentInParent(Type, Boolean) will not work: https://issuetracker.unity3d.com/issues/getcomponentinparent-is-returning-null-when-the-gameobject-is-a-prefab (Defined by ComponentExt.)
Public Extension MethodShowInInspector(Boolean)Overloaded.
Controls whether to show the current object in the inspector. (Defined by ObjectExt.)
Public Extension MethodShowInInspector(Boolean, Boolean)Overloaded.
Controls whether to show the current object in the inspector and whether it is editable. (Defined by ObjectExt.)
Public Extension MethodThrowIfNull Throws an exception if the object is null. (Defined by ObjectExt.)

See Also

Reference

UltimateXR.Manipulation Namespace